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Forums - Sony - Uncharted 2 can FALL short of expectations...IF?

1. Uncharted 2 needs to be longer:


Drakes Fortune was an amazing ride. In 2007 it was hands down one of the best action games I have ever played. But the thing that really put me off was the length of the game. I finished Uncharted: Drakes Fortune in about seven hours at first play and at about five hours in the second. I would like to agree that those seven hours were one of the most mind boggling times in my gaming, but come to think of it I actually paid $60 ( hard earned by sitting late nights in the office lol) for one day of entertainment. Naughty Dog would have to look in to this. I know its a bit too late to point out this, but its one of the major concern I had with the game. I guess the inclusion of Multiplayer gives me an indication that Uncharted 2: Among Thieves will be again short. A game which has the single player to be of prime element of the overall game should be at least 12 hours in length according to me. This is where I thought Ratchet and Clank: Tools of Destruction was good at, even though it lacked multiplayer.


2. Some of the plot lines need to make sense:


Agreed that Uncharted has a very strong plot about our treasure hunting hero: Nathan Drake. But some of the story just goes flat according to me. At certain point in the original Nathan Drake meets his enemy Eddy Raja. Now the developers did not cared to show a flashback on what relation they had. The game just assumes that the player will get involved in the situation and will just ignore the storyline. I guess developers need to fill these potholes in plots. Later Nathan is shown to be saving Eddy from the mutated Spaniards in a cave, although Eddy is killed in the scene, Nate is disturbed at his death. Why? Why would Drake get disturbed at a mans death who was going after his life all along the game? Beats me. I guess Naughty Dog needs to pull in some flash back elements in the game just as what MGS4: Guns of the Patriots did.


                                   

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3. What actually happened after Drakes Fortune?


The ending of the original was a bit of cliffhanger for me. Navarro got his ass beaten by Drake and in the end, get his legs tangled by a rope connected to the cursed statue of El Dorado. But the thing that beats me is the statue was assumed to be very powerful in the game and its end was a bit weird to me. What happened to Navarro, did he died? What about El Dorado? It was not destroyed, its still there somewhere in the ocean. If we have a kind of similar ending in Among Thieves, it will be a tough pill to swallow.


                                  

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Having said all, Among Thieves is shaping up to be a cracking sequel. The reason why I wrote this article so that the when game gets released it should not be just another great game. It should be a classic. Let us know what you think in the comments section below.

 

http://www.gamingbolt.com/apps/blog/show/1740414-uncharted-2-among-thieves-can-fall-if-

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Thats what gamingbolt feels.

Me personally, never got Uncharted 1 till a few days ago because it was too short & didn't have multiplayer + no replayability from the reviews I read. THOSE THINGS HAVE TO GO (multiplayer is there now thankfully!

So far its not a must buy title for me (while GT5 & R&C:CIT are this year)

What do you think? What reason will make it fall shrt of expectations for you?



All hail the KING, Andrespetmonkey

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All 3 reasons fail



If Elena and uhhh......other chick (?) don't have hot unlockable outfits then it loses a point on the d21 scale.



@non-gravity

actually reason 1 doesn't, its the one of the key reasons why uncharted wasn't over 90 on Meta & many people didn't buy it.

the rest, I have no idea



All hail the KING, Andrespetmonkey

darthdevidem01 said:
@non-gravity

actually reason 1 doesn't, its the one of the key reasons why uncharted wasn't over 90 on Meta & many people didn't buy it.

the rest, I have no idea

In an interview on GT a developeress claimed the singleplayer to be 1/3 longer.

Plus there's Competitive and Cooperative multiplayer

 

Arguably the game fails if the Multiplayer is just shit to play. But that's what any game would get points substracted for (except MGS4 which claimed it a totally different game lol)



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@non-gravity

how dare you, MGS4 is a 11/10 game.....it can't have any points taken away from it at all!

never ever

________

so uncharted 2 is around 10 hours long (considering a third more than7 is around ten).....hmmm.....if the multiplayer isn't addictive its a no buy for me till its £20 - £25 then



All hail the KING, Andrespetmonkey

darthdevidem01 said:
@non-gravity

how dare you, MGS4 is a 11/10 game.....it can't have any points taken away from it at all!

never ever

________

so uncharted 2 is around 10 hours long (considering a third more than7 is around ten).....hmmm.....if the multiplayer isn't addictive its a no buy for me till its £20 - £25 then

Most reviewers might have not even cared for Metal Gear Online.

 

And if we took away all cutscenes from both MGS4 and Uncharted 2 both games would basically be just as long :p



@non-gravity

thats a not really a argument

Cut scenes are IMPORTANT parts of an MGS game.....they have always been & will always be......people call it an interactive movie....so yeah it may be, but thats why the fans love the series. The cutscenes in MGS4 are as important as the gameplay to me.

Also MGS4 has more replayability.

YOu can play stealthily once & then play like a TPS the other time



All hail the KING, Andrespetmonkey

Any game can fall short of expectations.



I thought Uncharted 2 was supposed to contain more stealth parts where you can choose not to shoot :p