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Forums - Gaming - Sony's Motion Controller Easier For Developers

A constant refrain by some developers is that Sony's PS3 console is difficult to program for. The complexity of the Cell architecture means that studios have to devote more time to learning how to extract the maximum result from the hardware. First-party exclusive games show us that the PS3 is capable of great things, but in general mutiplatform games tend to perform worse on the Playstation 3.

That might all be ready to change with the upcoming launch of Sony's motion control hardware. While it looks more complex than Microsoft's competing Natal system, Sony's ball-and-wand device might actually be easier on developers. The system uses a combination of buttons, accelerometers contained in the "wand" portion of the device, and LED light from an opaque ball to send information to the PS3. A camera mounted on top of the player's TV captures the location of the end of the ball, as well as its relative distance from the screen by comparing its size from one frame to the next. The accelerometers triangulate with this data to determine the rotation, angle and speed of movement.

While the hardware is complex, the job for developers is made rather simple. Sony's system provides devs with a simple set of numbers that describe the position of each wand in space, as well as its angle and orientation. All the developer then has to do is plug that data into their game to control movement of objects. Rather than the Wiimote, which gives developers data about user "gestures", the Sony device is much more precise, and inputting motion control should be a snap for programmers.

By contrast, Microsoft's Natal system looks simpler, but is in fact more complicated. A camera mounted on top of the user's TV captures movement, like in the Sony system, but there is no handheld device. Instead, the device will need a complex set of software tools to identify and capture the relevant information from the field of vision. Is it your turn to play? Natal has to figure out that it needs to ignore your friend, who won't stop moving around on the sofa next to you. Did your mom or dad just walk into the room? Natal needs to ignore those, too. It's cool technology if Microsoft can get it to work, but for the first time this generation, Sony has taken the more straightforward approach.

While it is impossible to predict how the "motion control wars" will play out with consumers, one thing is clear: Sony's system will make it easier for developers to focus on games, without having to worry about the motion part.

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intresting



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Lies! Based on Sony's record, it would take 10 years to realize its potentials.



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The PS3 does not become easier to develop for overnight because of the Wand. The problems that devs have still remain. It might be easier for the dev kits to understand the data but that is the job of the people producing the kits so who cares, Hopefully the kits that Microsoft ship out will have a dev kit that makes this process simple and handles all the complexity.



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Wait, PS fan site, estimates that the tools for Sony product will be easier than those supplied by MS for it's project?

Inconceivable!!



Good to hear



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Hard to believe that Ninty would have a more complex system to work with but hey, their motion control is already old. Sony is starting new so they've had the time to learn and time to simplify the idea of it all. Hope Ninty is making development resources easier to work with over the last 3 years.



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Well i think everyone knew this already. It should be quite easy to port Wii games over and just modify the IR tracking to the ball instead.



“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.