By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - A simple RTS game I made

I made this in a few hours; it's a simple RTS game playing against the computer. Try it out, tell me if you like it.

You should be able to beat Level 1, and Level 2 can be beaten by using the 100-unit limit against the AI and frequent saving and loading.

Controls:

Left-click and drag to select units
Right-click to issue move order
F5 to save; F6 to load
R to Restart the level
Q to Quit to the menu
Esc to Close.

How to Play:

Units can capture points by sitting on them. The more units touhing the point the faster it captures.
Capturing points will make them turn your colour and automatically produce units.
You don't have to worry about combat or managing resources.

http://www.mediafire.com/?sharekey=0779cae4d74ea243d956df2962098fcbe04e75f6e8ebb871

It's a standard Windows executable.



Around the Network

No one? Criticise it at least; I'd like to improve the AI.



I'll play it in a bit. I love simple RTS games, sometimes more than the more complicated ones. =P

Sounds a bit like phage wars off'f armor games, which luckily is one of my favourite flash games.



Soleron said:
No one? Criticise it at least; I'd like to improve the AI.

They are too afraid to test it. There are viruses & stuff around and of course just about everyone uses windows. I tried something like this before, but just about nobody did try my stuff. Btw, that doesn't work with wine and I don't feel like booting on windows side atm. I try it when I switch to windows. Btw, what programs you did use? I take you used some game making programs as 2.2MB executable is huge.

 

( Btw, heres mine latest stuff, http://cs.joensuu.fi/~ppakar/testers/fpstest3D.zip , currently I am working on a game like morrowind. )



Yes, I used Game Maker. It sucks as far as performance goes but it's C-like syntax and you can make a working game very fast. It includes a few MB of interpreter, which makes it slow and have a large file size.

There is a project to remake it open-source, cross-platform and literally 10000x faster [by compiling rather than interpreting] called Enigma.

Here's what the code looks like:

 

var en_dir,en_dist;

if en!=noone
{
 en_dist=point_distance(en.x,en.y,x,y)
 if en_dist<80 and reload=0
 {
  en_dir=point_direction(x,y,en.x,en.y)
  bullet=instance_create(x,y,obj_bullet_enemy)
  bullet.direction=en_dir
  bullet.speed=8
  reload=20
 }
}

 

Your project isn't bad, just a bit psychadelic. What did you use? C++?



Around the Network

props for making it...too lazy to play it rite now..



 



Soleron said:

There is a project to remake it open-source, cross-platform and literally 10000x faster [by compiling rather than interpreting] called Enigma.

Thanks for the info, never heard of it. Now I have a motivation to revive my old Game Maker projects.

 

Regarding the game... well, not much to say. You really captured the essential of RTS game, brilliant game design ^_^ (were Pikmin a bit of inspiration?) How about throw in some complexity? For instance, unit classes (different bases produce diferent types of units).



Soleron said:

Your project isn't bad, just a bit psychadelic. What did you use? C++?

Well, thats not my current project, but it does use 3D engine I am going to use in my project. Thats just simple program to see fps differences(if you did read the readme file :) ). I am in design phase with that game.

And yes its made with C++/Opengl/SDL.



Soleron you never fail to impress me.

The game is actually quite a good idea, it would be good as a little flash game on a site, one that with a little bit more investment in could probably become quite addictive. I'll play it a bit more later and then I will give you some more feedback



It reminds me a lot an Iphone/Ipod touch game called Galcon/Galcon lite.