The idea is that it's the spirit behind the motion controls that made them successful. Motion controls haven't gotten the expanded audience interested in core titles (as Metroid Prime 3 can attest), yet traditionally controlled games like Animal Crossing did catch on (not ecstatically, but still caught on)
It's not about the Motion controls, it's about how the motion was applied, a lesson that Microsoft and Sony are going to have to learn, i think.
It's an unnecessary rant (since we all know the analysts are full of BS), but still an apt one from Malstrom. These analysts often forget history, or fail to properly grasp history.

Monster Hunter: pissing me off since 2010.








