| leo-j said: Rol, play GT5 prologue, and then tell me GRID is a good racer |
GRID is a good racer...its just not a sim.
| leo-j said: Rol, play GT5 prologue, and then tell me GRID is a good racer |
GRID is a good racer...its just not a sim.
| wyvers said: because u can rewind the time and undo your errors, |
Was that supossed to be witty?
RolStoppable said:
You have contributed very little with your posts in this thread. So now it's your turn. Put up a good argument why Gran Turismo has always been labeled a racing sim, despite not having any damage model. |
I have contributed alot to bringing home the conclusion that you are talking drivel. The most obvious difference between Grid and GT is that Grid handles nothing like real life cars, not even in the slightest slightest bit, Gran Turismo is the best (console game) in this area. In GT you have a much larger and more detailed car selection at your disposal, and every car feels realistically different, Grid does an awful job at this.
Next up the internal tuning in GT is far more detailed and realisitc than in Grid. Do you know what a damper is, what about spring compression? Next GT times and tracks are far more realistic, for example in GT5p the world record at Suzuka Circuit is only a tenth of a second faster than the real life record (both in Fer F1 2007). GT also has the best racing wheel support in the genre supporting all the fantastic wheels and using them wheel. Try playing Grid with a wheel, it's just hideously messed up.
Then you add in the 'casual' replay function in Grid making race changing mistakes all the less race changing. Also consider than GT has the most realistic cockpit views, Grid has poor cockpit views. Moving on the braking zones in Grid are pathetic, in a standard car you don't go from 150mph to 10mph in 0.5 seconds. GT also has a far more hardcore fanbase dedicated to setting time trial records through various circuits, Grid does not.
Biggest and most glaring reason is that Grid doesn't handle like real cars in any way, shape or form. Add in those other 50 reasons I've given you and take into account the 'casual' feel you get when playing Grid and you should understand where I'm coming from.
Also the common thinking that in GT you can bounce you're way around the track and win races is utter BS. When you hit a wall in GT (without damage) you're screwed, it will take you at least 10 seconds to get going again, you will be starting off at a low speed meaning you're race can be over.
And of course you can't just rewind and undo you're mistake.
GRiD is a great game, but really does not have realistic handling at all, it is just really obvious, skidding and sliding around work fine as a tactic
| Machina-AX said: Oh, I'm so happy. Someone else who loves GRID and finds these GT5 v Forza 3 damage discussions unbelievably exasperating. I think I'm falling in love :) @The Truth - tone down the personal attacks, it's not welcome here. |
The damage arguements aren't the worst, it is when they go on about tyre wear...
@ rol, it handles realistically and with the exception of damage, it is very realistic and they are now adding in damage
Real racing sims don't have damage because in a racing sim you aren't supposed to crash. Obviously grid supports damage, so you are supposed to crash. As you said, arcade racers are all about the fun, and crashing is fun. Therefore Grid is an arcade racer.

RolStoppable said:
Good, this adds to the reasons why GRID isn't a racing sim (it's not a true arcade racer either, but that's not really important), just like the increased top speed of the cars which has already been pointed out by someone else. We are done with this half of my original question. All that is left is to clear up why GT and Forza are racing sims. Gran Turismo definitely has a lot of features, this never was into question. The thing is though that they are all pretty much meaningless, if your car is invincible, safe for the tires in endurance races. A simulation is supposed to simulate real life, hence the name. Cars taking (realistic or at least close to) damage are a very crucial part of simulating races. Having no damage in a racing sim is, well, "casual", in other words dumbed down. While I understand that real racing sims can only be found on the PC, Gran Turismo doesn't (or didn't use to) do a good job at it. |
I've played GTR2, Race Driver, rFactor, and besides the damage and mods, GT is a better sim.
