wat about the sell 13mill PS3 to be profitable thing??
wat about the sell 13mill PS3 to be profitable thing??
NJ5 said:
Here is why I get $311: When the PS3 launched, 1 dollar was about 117 yen. If iSuppli's estimate of $840 in production cost was correct back then, that was: $840 * 117 = 98,280 yen Reduce that by 70%, and you get 29,484 yen, which is about $311.
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JEDE3 said:
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I'll say it would be false for SCE to openly state they were making a profit on every PS3 sold, even if the hardware production cost was $280, or even less.
What the current model has done, is greatly reduce the amount of money being lost on each hardware unit sold, meaning it's easier for the PS3 to make profit as a platform due to all the actual revenue/profit generating streams an established platform produces.
| Xxain said: wat about the sell 13mill PS3 to be profitable thing?? |
JEDE3 said:
How much do you think they'd be losing with everthing factored in? |
If iSuppli's data is correct and the cost of the PS3 itself is $311 now, I'd be surprised if everything together cost $350 or near that... The controller, cables and shipping certainly shouldn't cost more than $40 to make, considering the controller is sold for something near that at retail.
If Sony sells it to retailers for $290, they can't lose more than $60 per unit.
The real question is whether iSuppli was correct or not, of course.
My Mario Kart Wii friend code: 2707-1866-0957
| Xxain said: wat about the sell 13mill PS3 to be profitable thing?? |
Even if they sold 100 million at current production costs, they'd still be losing money on every unit sold.
What matters more is that you have a user base X million larger buying software or online purchases, contributing to greater revenue streams and profits.
I think I know where I went wrong with my 280 number.
Tell me if this makes sense.
I used the 10% loss still to come up with it. But when he said that 10% number the 65nm chip set was already in the console for 1.5-2 years... something like that? And that would give it time to reduce the costs of manufacture.
When I did my estimate I didn't take that into consideration. So the 45nm chip set would be more expenisve with it falling in costs in time. So, maybe we are closer to our estimates than we are thinking. Do you think the costs over time can be reduced to closer to my estimates?
About the only better estimate that you'll get than iSupply would be a break down of manufacturing, packaging and distribution costs from SCE themselves in a quarterly financial report.
Until that happens, I'll take the iSupply estimate as being close enough.
| JEDE3 said: I think I know where I went wrong with my 280 number. Tell me if this makes sense. I used the 10% loss still to come up with it. But when he said that 10% number the 65nm chip set was already in the console for 1.5-2 years... something like that? And that would give it time to reduce the costs of manufacture. When I did my estimate I didn't take that into consideration. So the 45nm chip set would be more expenisve with it falling in costs in time. So, maybe we are closer to our estimates than we are thinking. Do you think the costs over time can be reduced to closer to my estimates? |
With time they can reduce it even more than that... but not as low as PS2's production cost, since the PS3 includes more things. For example the hard drive, which can't go below a certain cost no matter how few GBs it has.
My Mario Kart Wii friend code: 2707-1866-0957
| greenmedic88 said: About the only better estimate that you'll get than iSupply would be a break down of manufacturing, packaging and distribution costs from SCE themselves in a quarterly financial report. Until that happens, I'll take the iSupply estimate as being close enough. |
i hope they do one with the slim.