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Forums - Gaming - The single most important thing to have in action games...

Wether the action game be a high action RTS like company of heroes or World in conflict, a shooter like Gears of War or an action RPG like The world ends with you or Crisis Core FF7. The most important thing to have in an action game is to have a great flow in the combat and gameplay. It's not the shiny effects or big graphics or high production value, If an action game is ever too slow and boring it defeats the purpose of the game being an action game, but then again if things are just going on everywhere and your sences are going crazy at all the explosions and input you are doing that is bad too. These sort of games need a great flow, gears of war quick cover snatching or World in conflict recharging Special powers system are great examples, they're not difficult, not overwhelming, are good fun and keep the game flowing well. In something like TWEWY a system is incorporated where if you only battle with one of your two characters, you wont get bonuses from a thing called a light puck, which, when you battle in tandem well,  increases damage output, These things all make combat flow really well, feel intuitive and fun and dont get stale. Take an example of some bad action gameplay mechanics: Frontlines-Fuel of War isn't a terrible game, but its drone battles just break up gameplay and feel choppy and gimmicky, and having to duck all the time to aim well slows you down and makes everything monotinous. All this taken into account I put foward that without great combat/movement/set piece/cinematic flow,an action game can only ever be mediocre.



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What about tactical games like Full Spectrum Warrior? I also wouldn't classify RTS as being an action game... or at least emphasizing flow.

I prefer games that emphasize slow gameplay, like Battlefield multiplayer, and a few strategy games like Valkyria Chronicles or Total War (too bad I suck at both at them >.<)

I like games that emphasize cover and not getting shot like Tom Clancy: Splinter Cell 1-3 (4 for last gen).

I like the feeling of being forced into a corner, foxhole, a state of perpetual war, and then trying to work your way breaking out of that. And when you do, the feeling is amazing. You feel like a god, after being pinned down by 3 enemies, and slowly picking them off by using grenades, using the smoke to move your positition, and then maneuvering so you can knife the last squad memeber in the back.



Not all rts are action games at all, but company of heroes and World in conflict seem to have really all the same things an action game does, it's a pretty broad genre the action game one IMO