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Forums - Microsoft - Digital Foundry vs Natal

Minority report would require finger tracking I think.



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NJ5 said:
Good article, it gives at least one new piece of information... that it can't track individual fingers.

I still think this won't work well for games where moving in a 3D world is required, and if IR pointing doesn't work there's a lot of genres which won't work well with it either.

If the head tracking works well that could make for some cool applications... maybe.

Well it can track individual fingers, it just can't reliably track the fingers of little children at the maximum range.



Tease.

I think people are thinking inside of the box.

Games will be different on Natal. New genres will be made. Types of games we have never before seen. Types of games that use and incorporate both controller and Natal.

Natal is there to enhance the experience for everyone, not just to copy motion controllers.

If you are sat here reading this and thinking how it would work with an FPS, then there is a good reason why you probably would never get a job designing something new and revolutionary. Because moving forward in technology is building new foundations for completely new experiences. Like when we went from 2d to 3d.



Squilliam said:
NJ5 said:
Good article, it gives at least one new piece of information... that it can't track individual fingers.

I still think this won't work well for games where moving in a 3D world is required, and if IR pointing doesn't work there's a lot of genres which won't work well with it either.

If the head tracking works well that could make for some cool applications... maybe.

Well it can track individual fingers, it just can't reliably track the fingers of little children at the maximum range.

Read that paragraph again, especially the beginning:

One thing I think is worth pointing out is that Natal only seems to scan up to the hand, which is just one of the 48 tracked points. I was curious as to whether the tech could lock onto a player's hand and map individual fingers. The implications for Guitar Hero-style games, for example, could be significant. "It could see my fingers pretty well," Tsunoda replies. "But a little kid's fingers... it's a bit harder at the maximum distance."

If they can't make it work for all fingers at all distances, they won't make it work at all (as evidenced by the part which I bolded).

 



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selnor said:
I think people are thinking inside of the box.

Games will be different on Natal. New genres will be made. Types of games we have never before seen. Types of games that use and incorporate both controller and Natal.

Natal is there to enhance the experience for everyone, not just to copy motion controllers.

If you are sat here reading this and thinking how it would work with an FPS, then there is a good reason why you probably would never get a job designing something new and revolutionary. Because moving forward in technology is building new foundations for completely new experiences. Like when we went from 2d to 3d.

That's all pretty speculative, but I agree that Natal is much more suited to non-traditional types of games than the games we play nowadays.

 



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NJ5 said:
Squilliam said:
NJ5 said:
Good article, it gives at least one new piece of information... that it can't track individual fingers.

I still think this won't work well for games where moving in a 3D world is required, and if IR pointing doesn't work there's a lot of genres which won't work well with it either.

If the head tracking works well that could make for some cool applications... maybe.

Well it can track individual fingers, it just can't reliably track the fingers of little children at the maximum range.

Read that paragraph again, especially the beginning:

One thing I think is worth pointing out is that Natal only seems to scan up to the hand, which is just one of the 48 tracked points. I was curious as to whether the tech could lock onto a player's hand and map individual fingers. The implications for Guitar Hero-style games, for example, could be significant. "It could see my fingers pretty well," Tsunoda replies. "But a little kid's fingers... it's a bit harder at the maximum distance."

If they can't make it work for all fingers at all distances, they won't make it work at all (as evidenced by the part which I bolded).

 

What im saying is that they can track fingers, its just that they choose not to for the reasons stated above. Theres a difference between can't and won't. What im saying is that they are more in the won't camp, than the can't camp. You said they can't track fingers which is false, so I corrected you.



Tease.

I meant "can't track fingers in general"... the fact that they can track fingers in some special cases is pretty irrelevant.

If you make a calculator which can multiply by the number 0, it's still usual to say that it can't multiply. That's the sense of the word "can't" I was going for, not some mathematically precise statement.

What a ridiculous debate :P



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"While Tsunoda won't be drawn on Natal's actual resolution, intriguingly he does mention that the normal camera's resolution can be scaled down and that the IR feed can be scaled up. That being the case, I'm guessing that developers will be able to allocate bandwidth accordingly."

This leads me to believe that there could be possibilities where tracking functions can be used for fingers if necessary.



NJ5 said:
I meant "can't track fingers in general"... the fact that they can track fingers in some special cases is pretty irrelevant.

If you make a calculator which can multiply by the number 0, it's still usual to say that it can't multiply. That's the sense of the word "can't" I was going for, not some mathematically precise statement.

What a ridiculous debate :P

Actually, it would be a similar example if the calculator could only multiply by zero if a person with large hands used it.



NJ5 said:
Squilliam said:
NJ5 said:
Good article, it gives at least one new piece of information... that it can't track individual fingers.

I still think this won't work well for games where moving in a 3D world is required, and if IR pointing doesn't work there's a lot of genres which won't work well with it either.

If the head tracking works well that could make for some cool applications... maybe.

Well it can track individual fingers, it just can't reliably track the fingers of little children at the maximum range.

Read that paragraph again, especially the beginning:

One thing I think is worth pointing out is that Natal only seems to scan up to the hand, which is just one of the 48 tracked points. I was curious as to whether the tech could lock onto a player's hand and map individual fingers. The implications for Guitar Hero-style games, for example, could be significant. "It could see my fingers pretty well," Tsunoda replies. "But a little kid's fingers... it's a bit harder at the maximum distance."

If they can't make it work for all fingers at all distances, they won't make it work at all (as evidenced by the part which I bolded).

 


Why would this matter for a Mature rated game?  Kids shouldn't be playing it anyway... which brings up another good use for it... now parents have something else to help them not do their job... Natal can probably tell if it's a child or a adult though it would not be very accurate much past 12... and those are the problem people on Live