Squilliam said:
NJ5 said: Good article, it gives at least one new piece of information... that it can't track individual fingers.
I still think this won't work well for games where moving in a 3D world is required, and if IR pointing doesn't work there's a lot of genres which won't work well with it either.
If the head tracking works well that could make for some cool applications... maybe.
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Well it can track individual fingers, it just can't reliably track the fingers of little children at the maximum range.
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Read that paragraph again, especially the beginning:
One thing I think is worth pointing out is that Natal only seems to scan up to the hand, which is just one of the 48 tracked points. I was curious as to whether the tech could lock onto a player's hand and map individual fingers. The implications for Guitar Hero-style games, for example, could be significant. "It could see my fingers pretty well," Tsunoda replies. "But a little kid's fingers... it's a bit harder at the maximum distance."
If they can't make it work for all fingers at all distances, they won't make it work at all (as evidenced by the part which I bolded).