Cueil said:
Grooski said: Had a thought about possible reasons.
MMO's require two things to run well - RAM or hard drive space (preferably both). This is due to the streaming nature of online aspects of the game and the need to "lock in" memory. PCs are able to use RAM and hardrive, the PS3 is able to use a harddrive but the 360 cannot due to its fractured SKUs. Similarly to the PS2 launch of FFXI, MS may be looking at a HD/FFXIV bundle, but this doesnt come cheap.
There also may be another solution that involves server based memory allocation, but that involves cross-platform play (Squeenix doesn't want to have multiple server platforms for 360/PS3). This is where the "Live" problem may be occurring.
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MMOs are exempt from the HDD rules and the Gold requirments... meaning if you want to play FF11 or 14 on your 360 you would not have to have a disc or have a gold account... you will have to have a HDD that you can install the game on but it's less complicated than installing it on your PC.
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Yeah I don't think its the gold requirement, but it has to be something along the lines of memory addressing and cross-platform data if it's a Live issue.
I also think it'd be console suicide to start releasing games that divide the install base. Releasing games that cannot run on Arcades is asking for a lot of trouble unless they release with hard drive like the PS2 did. If they did that, the Arcade will become extremely unpopular.
Still, I hope they work it out as this game looks like it deserves everyone playing it.