ElRhodeo said: Played it today at Gamescom. Not all 10 levels, just 5 or so.
First, it's fun. Controls are flawless. Levels are a bit less tricky and complex than in a classic singleplayer Mario game - certainly designed with 4 players in mind. But I'm pretty sure that later levels will be harder and more original.
There's one big issue though, and I'm almost willing to start a petition to make Nintendo change it. You've read about it before: Whenever one player picks up a powerup or dies, the action on the screen freezes for a split second. That's horrible, annoying, absolutely stupid, makes no sense at all. I can't even think of a single reason for that. it means that sometimes, when the action is a bit more frantic (powerups for all, 2 people die), a single jump will be interrupted like five times.
Some of my friends hated this so much that they refused to play a second level. Please Nintendo, remove that break from the game. |
This is the first thing I noticed when watching gameplay videos. I don't know, maybe it's because I'm so focused on local multiplayer when it comes to consoles, but it looked to me like a blatantly obvious issue that needed fixing. I do hope they turn it off, or at least add an option to disable it before the game ships. At worst, maybe a patch can fix it?
I just want the game to be as flawless as possible, as I have fun most when gaming with others, and my friends can be a picky bunch...