By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - The average age of Nintendo console owners increased each generation

Seraphic_Sixaxis said:
29?

Must be verteran hardcore nintendo fans.


Nope, read this:

http://www.joystiq.com/2009/02/19/nielsen-wii-audience-is-youngest-ps3-audience-is-oldest/

Old Women:p



Do you want japanese voices in FF13 and Versus 13? Write to these guys and tell them: support@square-enix-usa.com

Around the Network
routsounmanman said:
Onyxmeth said:

It's fairly easy to tell. Let's just look at the sales of licensed children games. Nickelodeon, Disney Pixar, Dreamworks tie-ins, etc. Anything multiplatform will do. If we see a consistent amount selling the most on the Wii, then it's obviously more geared towards children than the other two consoles are.

What about install bases? If Wii install base was like 500m and Madworld sold 5 million, would you say that'd be geared towards mature audiences?

Yeah, that would seem to mean the Wii can sustain rather niche, violent products very successfully, making it VERY geared towards what you call "mature audiences".

If you want to though, look up some of these games, and see how it works out, install bases included.



Tag: Became a freaking mod and a complete douche, coincidentally, at the same time.



routsounmanman said:
greenmedic88 said:
Has it occurred to anyone that the reason why the average age of Wii owners has grown higher is because the average person buying the console now has kids of their own who are getting into video games themselves?

It has much less to do with catering to matured tastes in gaming.

The best analogy is that Nintendo is to games what Disney is to movies. Everyone with kids will take them to see Disney movies, and most will also have a collection of Disney animated films on DVD that they can watch with their kids as well.

Does this mean that Disney makes the best movies for adults to enjoy? At best, Disney makes excellent, well developed quality films that most adults should be able to sit through, if not enjoy or appreciate. And while there are full grown adults who may still sneak into a theater to watch a Disney movie without kids for themselves, it's safe to say that most adult viewers belong to the former demographic rather than the latter.

A more plausible explanation is that of all gaming platforms, the Wii is best suited and most appropriate as a shared experience with one's children.

Thus, Kingdom Hearts 3 has to go Wii-side

Even though you're half joking, I'm inclined to agree.

The only reason to keep it on the PS3 would be to cater to PS2 fans who enjoyed the first two. And how many of those fans actually stepped up and bought a PS3? Still a minority at best.

The real issue is what platform is KH3 is already being developed on. If the game started out as a PS3 project, they're not going to jump ship midway and dump all the resources they already created. Producing a Wii "port" is practically like starting from scratch rather than a minor tweaking and downscaling of in game resources.

If they take their time, the user base of the PS3 will only grow, particularly at $299 (still not enough for critical mass).

As it stands, the next KH game will be on the PSP, which also makes sense given the lower cost of development and larger established user base.



I'm surprised it was that high for the GameCube, actually, since that was when their support among the "gamer generation," began to deflate severely, and the higher numbers this time are from Nintendo targeting folks older than the Gamer Generation (who are currently in their late 20s)

 

I term the gamer generation as the generation that the industry has been catering to as it grows up, kids who bought into NES back in the late 80's when they were between 5 & 9 years old, and have aged with the generations (preteens in the 4th generation, teens in the 5th, college kids in the 6th, independent young adults now)



Monster Hunter: pissing me off since 2010.

A lot of people have stayed with Nintendo since the NES.



Around the Network
Mr Khan said:

I'm surprised it was that high for the GameCube, actually, since that was when their support among the "gamer generation," began to deflate severely, and the higher numbers this time are from Nintendo targeting folks older than the Gamer Generation (who are currently in their late 20s)

 

I term the gamer generation as the generation that the industry has been catering to as it grows up, kids who bought into NES back in the late 80's when they were between 5 & 9 years old, and have aged with the generations (preteens in the 4th generation, teens in the 5th, college kids in the 6th, independent young adults now)

The GC still had the great appeal of legacy Nintendo franchises, which have always remained at the core of their platforms.

The main reason Nintendo may have lost so many customers from the "gamer generation" who moved onto an Xbox or PS had more to do with the loss of so many major third party franchises that were geared towards those very consumers.

The biggest target demographic of the Wii is simply parents with young children (ie young families), which happens to be the biggest demographic of all.



@Rol: your suggested implication doesn't hold.

1) Averages are too dumb a reduction of information. Averages could very well mean that half of GC owner were 22 and the other half were 24, while on the Wii that could be two thirds 6 years old and one third of 75. The distributions shown by Nintendo in one of their reports make more sense.

2) I'm not still clear on who is an "owner" in a family that has a Wii. Do they all count to the age average even if only the kids use it regularly and the parents and grampa used it twice the first month they owned it? Do we know if the methodology used for the GC average is the same as the the one used lately for the Wii one?

Basically, you can't draw any significant conclusions from those two numbers, and in that sense the implication doesn't hold.

That said, I'm sure that Nintendo owners' average age increased since the NES/SNES days because a) the Nintendo core crowd grew up and b) console owners as a general category had such an increase as the market expanded way beyond the old-school niche. The PS1 is probably the console that popularized console gaming in this wider and older market.

PS: I loved Eternal Darkness but I'd be incredibly surprised if it managed to draw enough people to the platform to actually alter the average age of the GC owners by even a hundredth of a year.



"All you need in life is ignorance and confidence; then success is sure." - Mark Twain

"..." - Gordon Freeman