I'm having a really hard time understanding how this innovation can be used for anything besides wii fit kin.
Some people seem to think that this is going to change gaming the way motion control did, with those same people calling it a "disruptive" force. (If you don't know what "disruptive" means, check out Malstrom)
I can't help but think that people are struggling to figure out how the sensor is anything but another peripheral aimed at the exercise enthusiasts, because while working out, having a heart rate within a certain range is important for burning as many calories as possible.
I've heard an idea about horror games using it to up the fear factor, but then what do you do to counteract it? Calm yourself down? How is controlling your pulse, in any way shape or form, an interesting game mechanic? Additionally, it is not a very accessible feat to perform. Does have a higher rate affect accuracy?
Also, the heartrate per person is wildly inconsistent at 60-100+ bpm at rest, so it doesn't make much sense to implement heart rate at all, because it is going to be innaccurate at deciding who is agitated, and who isn't.
If you disagree, please give me some examples of what you think the vitality sensor can accomplish.










Leatherhat on July 6th, 2012 3pm. Vita sales:"3 mil for COD 2 mil for AC. Maybe more. " thehusbo on July 6th, 2012 5pm. Vita sales:"5 mil for COD 2.2 mil for AC."
