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Forums - Sony - Haze sucked because Free Radical couldn't program for PS3

theprof00 said:
@makingmusic
say your budget includes all the stuff, and 60% is for programming.
Now, say the engine, or environment or whatever it's called ends up taking up 85% instead of 60%. Obviously everything else is going to hit the fan.

budgets are big thing, but I think the more I think about it the more I think Haze's downfall was time.  They had a date that they had to be done by.  (a date that was probably set by the publisher)  Then they got hit hard with technical issues that took up all their time, so we end up with crappy level design/gameplay, first take voice acting, and the story... was probably just always bad.



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Procrastinato said:
theprof00 said:
@makingmusic
say your budget includes all the stuff, and 60% is for programming.
Now, say the engine, or environment or whatever it's called ends up taking up 85% instead of 60%. Obviously everything else is going to hit the fan.


Lol.  You think FR fired all their designers, so they could hire more programmers to work on the PS3, eh?

I thought it was "common knowledge" that its actually art/resources that drives modern dev costs?  Or are those stories about how Wii games are dirt cheap to make all a sham?

???  wii games are cheaper to make because they don't require as extensive programming in areas like physics, detailed textures, and # of on screen objects/enemies because the wii can't handle it.  Is that what you mean by art/resources?  



gergroy said:
theprof00 said:
@makingmusic
say your budget includes all the stuff, and 60% is for programming.
Now, say the engine, or environment or whatever it's called ends up taking up 85% instead of 60%. Obviously everything else is going to hit the fan.

budgets are big thing, but I think the more I think about it the more I think Haze's downfall was time.  They had a date that they had to be done by.  (a date that was probably set by the publisher)  Then they got hit hard with technical issues that took up all their time, so we end up with crappy level design/gameplay, first take voice acting, and the story... was probably just always bad.


Sorry, that's just hogwash.  You don't wait until an engine is near finished before you start designing a game.  Just the PS3's PPU and the GPU are enough to get anyone going on a game far more substantial than anything the last gen could provide, and there are no tricks to it.

Engineers, artists, and designers are all working in parallel, as a game engine evolves.  If there was honestly any serious holdups in getting something the design team could work with, then that has nothing to do with the platform, and everything to do with bad management.



 

Procrastinato said:
gergroy said:
theprof00 said:
@makingmusic
say your budget includes all the stuff, and 60% is for programming.
Now, say the engine, or environment or whatever it's called ends up taking up 85% instead of 60%. Obviously everything else is going to hit the fan.

budgets are big thing, but I think the more I think about it the more I think Haze's downfall was time.  They had a date that they had to be done by.  (a date that was probably set by the publisher)  Then they got hit hard with technical issues that took up all their time, so we end up with crappy level design/gameplay, first take voice acting, and the story... was probably just always bad.


Sorry, that's just hogwash.  You don't wait until an engine is near finished before you start designing a game.  Just the PS3's PPU and the GPU are enough to get anyone going on a game far more substantial than anything the last gen could provide, and there are no tricks to it.

Engineers, artists, and designers are all working in parallel, as a game engine evolves.  If there was honestly any serious holdups in getting something the design team could work with, then that has nothing to do with the platform, and everything to do with bad management.

Well, FR was working on 3 different games at the same time.  Haze, star wars battlefront 3, and timesplitters.

Edit: whoops, forgot to finish this thought.  So the Design team could have been split up and focusing on other projects until Haze was in a more manageable state.

The problems could have also been that the things the design team wanted to do they couldn't get to work properly so they cut them because they ran out of time.  Make sense?



Maybe the process itself is counter-intuitive.

I would think that you would work on the engine first before anything else.
If the engine doesn't work properly then you're stuck with a shit-ton of art assets and sound. It just doesn't seem like smart business, so maybe I'm wrong. Then I apologize.

But if I were to write a book, I would make sure the book makes sense before I worried about the cover, and the contracts, and the editting, and the rewriting. Because if my intro paragraph is:
"HGIHOWE OIHiehIOE,@@@WWW" then every effort put into anything else is wasted.

I dunno, I thought that makes sense, but now I have 3 people telling me they would do the art and the sound while the engine is still in progress. Whatevs. If I'm wrong I'm wrong.



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theprof00 said:
Maybe the process itself is counter-intuitive.

I would think that you would work on the engine first before anything else.
If the engine doesn't work properly then you're stuck with a shit-ton of art assets and sound. It just doesn't seem like smart business, so maybe I'm wrong. Then I apologize.

But if I were to write a book, I would make sure the book makes sense before I worried about the cover, and the contracts, and the editting, and the rewriting. Because if my intro paragraph is:
"HGIHOWE OIHiehIOE,@@@WWW" then every effort put into anything else is wasted.

I dunno, I thought that makes sense, but now I have 3 people telling me they would do the art and the sound while the engine is still in progress. Whatevs. If I'm wrong I'm wrong.


I agree with you! :)



I'm getting sick of the "lazy developers" excuse. First of all, developers of all calibers have claimed that the PS3 is difficult to develop for. I'm sorry, that's just the facts. Face them. As far as what this guy is saying about Crytek pushing the PS3......same thing was said about the 360 with Crytek's new console engine. Crytek is good at what they do. They will get both versions looking awesome. But I bet you anything that when all is said and done, they will still agree that the PS3 is harder to develop for. That's just the way it is.

Second of all, I don't think some of you understand what it takes to develop a game. For starters, there are HUGE amounts of money and resources invested. Making a game is a very big endeavor. But even worse, the people that make these games give up their families, their free time, their social lives, etc. for sometimes YEARS to get a game out the door all in hopes of making a good chunk of change for themselves if they come up with a hit. That very concept is the absolute opposite of laziness. That is absolute sheer tenacity at its finest. Can you imagine spending 3 years of your life on a project that you don't even know will pan out, not to mention that if it doesn't, you're probably out of a job?

These guys aren't lazy, stupid, or anything like that. They are simply saying that the PS3 is hard to develop for. You guys have blamed id, Valve, and other heavy hitter developers for being "lazy" rather than turning some of the blame on your precious PS3, or even furthermore, the company that decided to MAKE it so hard to develop for.




^who are you adressing with this post?



Domicinator said:
I'm getting sick of the "lazy developers" excuse. First of all, developers of all calibers have claimed that the PS3 is difficult to develop for. I'm sorry, that's just the facts. Face them. As far as what this guy is saying about Crytek pushing the PS3......same thing was said about the 360 with Crytek's new console engine. Crytek is good at what they do. They will get both versions looking awesome. But I bet you anything that when all is said and done, they will still agree that the PS3 is harder to develop for. That's just the way it is.

Second of all, I don't think some of you understand what it takes to develop a game. For starters, there are HUGE amounts of money and resources invested. Making a game is a very big endeavor. But even worse, the people that make these games give up their families, their free time, their social lives, etc. for sometimes YEARS to get a game out the door all in hopes of making a good chunk of change for themselves if they come up with a hit. That very concept is the absolute opposite of laziness. That is absolute sheer tenacity at its finest. Can you imagine spending 3 years of your life on a project that you don't even know will pan out, not to mention that if it doesn't, you're probably out of a job?

These guys aren't lazy, stupid, or anything like that. They are simply saying that the PS3 is hard to develop for. You guys have blamed id, Valve, and other heavy hitter developers for being "lazy" rather than turning some of the blame on your precious PS3, or even furthermore, the company that decided to MAKE it so hard to develop for.

1) no one has used that excuse....

2) If it was some one like Id who said that ( which they did) I would believe them but these guys? Who dropped the 360 verison in favor for techincal issued ps3 version. Who's game royally sucks in storytelling, gameplay, and design?

I wanted this game when I didnt have a ps3 and was kinda jealous cuz I only had a 360. Then, I got a ps3, played the demo...and I was glad I didnt buy it with my ps3 ( I brought the superior Uncharted instead)

Bottom line: They're using this as an excuse to cover their shitty,shitty,shiiiiiittttttyyyyyy game. And I liked the Timesplitter series.



Free Radical, the developers of Haze last year closed shop. Haze is a second rate shooter game. There were too many better shooter games on the market already on the PS3. Haze had very mediocre sales which came hand in hand with the mediocre reviews it received from game critics.

I believe if Haze was released 2 or 3 years earlier it would of received better recognition in both sales and game reviews.