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theprof00 said:
@makingmusic
say your budget includes all the stuff, and 60% is for programming.
Now, say the engine, or environment or whatever it's called ends up taking up 85% instead of 60%. Obviously everything else is going to hit the fan.

budgets are big thing, but I think the more I think about it the more I think Haze's downfall was time.  They had a date that they had to be done by.  (a date that was probably set by the publisher)  Then they got hit hard with technical issues that took up all their time, so we end up with crappy level design/gameplay, first take voice acting, and the story... was probably just always bad.