By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Microsoft - MGS in Europe has licensed the Havok Spectrum software bundle

http://www.industrygamers.com/news/havok-for-microsoft-game-studios/

Microsoft Game Studios (MGS) in Europe has licensed the Havok Spectrum software bundle, which will give the MGS developers access to Havok's technology "across projects moving forward." The development teams at MGS will now be able to leverage Havok tools and technology like Havok Physics, Havok Animation and Havok Behavior. Havok is already featured in more than 200 games and is especially noteworthy for its real-world physics.

"Rare has had a long-standing partnership with Havok and we have extensively used Havok technology on a wide range of titles and prototypes during that time. We have now made the decision to use Havok’s components exclusively in our shared technology platform and therefore on our game titles. Rare has been impressed by Havok’s suite of highly optimized components, which have allowed us to focus on the features that make Rare games unique and fun experiences,” said Salvatore Fileccia, Head of Software at Rare. “Having integrated Havok into our shared technology base, it has allowed our game teams to use just one component, such as Physics, or a combination of components, such as Behavior, Animation and Cloth, to rapidly prototype new ideas and accelerate the development process. We have also been impressed by the level of support provided by Havok and the depth of their tools infrastructure. We are looking forward to building on this partnership, keeping Rare at the forefront of game innovation and helping us to deliver world-class Xbox 360 and Project Natal experiences.”

“We chose Havok because the company’s technology has been used so effectively in so many games we enjoy playing,” said Joss Moore, Senior Programmer at Lionhead Studios. “Havok’s comprehensive, robust, efficient, and feature-rich technology was surprisingly easy to get up and running within our games, and it was reassuring to know that Havok’s proactive support team was always available.”



Around the Network

Havok is cheap crap. They should have got Euphoria.



Havok is the best game engine/

Euphoria powered The Force Unleahed



Euphoria has way better physics than Havok. It was in GTA IV as well.



gah i got tricked.. MGS = Metal Gear Solid for me lol



Around the Network

Natural Motion / Endorphin is probably better than both.

 

*edit* BTW, MS fanboys need to stop stealing SONY abreviations already.  First, GoW, now MGS??  Stop hunting for hits and come up with your own shit!



Sweet. Hopefully this helps them speed up development.



It's good they chose Havok because it might indicate that Xbox 3 will keep using ATI graphics cards, because ATI's GPU's are supported by Havok physics, while Nvidia bought that other physics solution (called Physix? i forgot)



MGS= Metal Gear Solid
GOW= God of War
MSGS=Microsoft Game Studios



Black Women Are The Most Beautiful Women On The Planet.

"In video game terms, RPGs are games that involve a form of separate battles taking place with a specialized battle system and the use of a system that increases your power through a form of points.

Sure, what you say is the definition, but the connotation of RPGs is what they are in video games." - dtewi

MGS= Microsoft Game Studios
GOW= Gears of War

Good nice for them to pick a great company like Havok.



 

   PROUD MEMBER OF THE PLAYSTATION 3 : RPG FAN CLUB