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Thou Shalt Not Kill, Except in a Popular Video Game at Church


First the percussive sounds of sniper fire and the thrill of the kill. Then the gospel of peace.

Across the country, hundreds of ministers and pastors desperate to reach young congregants have drawn concern and criticism through their use of an unusual recruiting tool: the immersive and violent video game Halo.

The latest iteration of the immensely popular space epic, Halo 3, was released nearly two weeks ago by Microsoft and has already passed $300 million in sales.

Those buying it must be 17 years old, given it is rated M for mature audiences. But that has not prevented leaders at churches and youth centers across Protestant denominations, including evangelical churches that have cautioned against violent entertainment, from holding heavily attended Halo nights and stocking their centers with multiple game consoles so dozens of teenagers can flock around big-screen televisions and shoot it out.

The alliance of popular culture and evangelism is challenging churches much as bingo games did in the 1960s. And the question fits into a rich debate about how far churches should go to reach young people.

Far from being defensive, church leaders who support Halo — despite its “thou shalt kill” credo — celebrate it as a modern and sometimes singularly effective tool. It is crucial, they say, to reach the elusive audience of boys and young men.

Witness the basement on a recent Sunday at the Colorado Community Church in the Englewood area of Denver, where Tim Foster, 12, and Chris Graham, 14, sat in front of three TVs, locked in violent virtual combat as they navigated on-screen characters through lethal gun bursts. Tim explained the game’s allure: “It’s just fun blowing people up.”

Once they come for the games, Gregg Barbour, the youth minister of the church said, they will stay for his Christian message. “We want to make it hard for teenagers to go to hell,” Mr. Barbour wrote in a letter to parents at the church.

But the question arises: What price to appear relevant? Some parents, religious ethicists and pastors say that Halo may succeed at attracting youths, but that it could have a corroding influence. In providing Halo, churches are permitting access to adult-themed material that young people cannot buy on their own.

“If you want to connect with young teenage boys and drag them into church, free alcohol and pornographic movies would do it,” said James Tonkowich, president of the Institute on Religion and Democracy, a nonprofit group that assesses denominational policies. “My own take is you can do better than that.”

Daniel R. Heimbach, a professor of Christian ethics at Southeastern Baptist Theological Seminary, believes that churches should reject Halo, in part because it associates thrill and arousal with killing.

“To justify whatever killing is involved by saying that it’s just pixels involved is an illusion,” he said.

Focus on the Family, a large evangelical organization, said it was trying to balance the game’s violent nature with its popularity and the fact that churches are using it anyway. “Internally, we’re still trying to figure out what is our official view on it,” said Lisa Anderson, a spokeswoman for the group.

There is little doubting Halo’s cultural relevance. Even as video games have grown in popularity, the Halo series stands out. The first Halo and Halo 2 sold nearly 15 million copies combined. Microsoft says that Halo 3 “is on track to become the No. 1 gaming title of all time.”

Hundreds of churches use Halo games to connect with young people, said Lane Palmer, the youth ministry specialist at the Dare 2 Share Ministry, a nonprofit organization in Arvada, Colo., that helps churches on youth issues.

“It’s very pervasive,” Mr. Palmer said, more widespread on the coasts, less so in the South, where the Southern Baptist denomination takes a more cautious approach. The organization recently sent e-mail messages to 50,000 young people about how to share their faith using Halo 3. Among the tips: use the game’s themes as the basis for a discussion about good and evil.

At Sweetwater Baptist Church in Lawrenceville, Ga., Austin Brown, 16, said, “We play Halo, take a break and have something to eat, and have a lesson,” explaining that the pastor tried to draw parallels “between God and the devil.”

Players of Halo 3 control the fate of Master Chief, a tough marine armed to the teeth who battles opponents with missiles, lasers, guns that fire spikes, energy blasters and other fantastical weapons. They can also play in teams, something the churches say allows communication and fellowship opportunities.

Complicating the debate over the appropriateness of the game as a church recruiting tool are the plot’s apocalyptic and religious overtones. The hero’s chief antagonists belong to the Covenant, a fervent religious group that welcomes the destruction of Earth as the path to their ascension.

Microsoft said Halo 3 was a “space epic” that was not intended to make specific religious references or be more broadly allegorical. Advocates of using the game as a church recruiting tool say the religious overtones are sufficiently cartoonish and largely overlooked by players.

Martial images in literature or movies popular with religious people are not new. The popular “Left Behind” series of books — it also spawned a video game — dealt with the conflict preceding the second coming of Christ. Playing Halo is “no different than going on a camping trip,” said Kedrick Kenerly, founder of Christian Gamers Online, an Internet site whose central themes are video games and religion. “It’s a way to fellowship.”

Mr. Kenerly said the idea that Halo is inappropriately violent too strictly interpreted the commandment “Thou shalt not kill.” “I’m not walking up to someone with a pistol and shooting them,” he said. “I’m shooting pixels on a screen.”

Mr. Kenerly’s brother, Ken Kenerly, 43, is a pastor who recently started a church in Atlanta and previously started the Family Church in Albuquerque, N.M., where quarterly Halo nights were such a big social event that he had to rent additional big-screen TVs.

Ken Kenerly said he believed that the game could be useful in connecting to young people he once might have reached in more traditional ways, like playing sports. “There aren’t as many kids outdoors as indoors,” he said. “With gamers, how else can you get into their lives?”

John Robison, the current associate pastor at the 300-member Albuquerque church, said parents approached him and were concerned about the Halo games’ M rating. “We explain we’re using it as a tool to be relatable and relevant,” he said, “and most people get over it pretty quick.”

David Drexler, youth director at the 200-member nondenominational Country Bible Church in Ashby, Minn., said using Halo to recruit was “the most effective thing we’ve done.”

In rural Minnesota, Mr. Drexler said, the church needs something powerful to compete against the lure of less healthy behaviors. “We have to find something that these kids are interested in doing that doesn’t involve drugs or alcohol or premarital sex.” His congregation plans to double to eight its number of TVs, which would allow 32 players to compete at one time.

Among parents at the Colorado Community Church, Doug Graham, a pediatric oncologist with a 12-year-old son, said that he was not aware of the game’s M rating and that it gave him pause. He said he felt that parents should be actively involved in deciding whether minors play an M-rated game. “Every family should have a conversation about it,” he said.

Mr. Barbour, the youth pastor at the church, said the game had led to a number of internal discussions prompted by elders who complained about its violent content. Mr. Barbour recently met for several hours with the church’s pastor and successfully made his case that the game was a crucial recruiting tool.

In one letter to parents, Mr. Barbour wrote that God calls ministers to be “fishers of men.”

“Teens are our ‘fish,” he wrote. “So we’ve become creative in baiting our hooks.”


Good grief.

 



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lol, hahaha that is funny and flies in the faces of all those critics that say violent video games make violent kids. hahaha.



Ok, this is really stupid.

Since I was less than a year old, I've been going to boring ass Methodist church every Sunday, and even boring ass Sunday school. Well not Sunday school, but church. Sunday school happened later.

Frankly, the idea of the church trying to lure in young boys, it's just....a little disturbing...



 

 

bungie must be jubilating right now lol.... with there complex of world domination.... that's what PJ and bungie are working on... it's a remake of passion of the christ with master chief trying to save him alone facing the massive roman legions lol... a mix between myth halo and kotor where you can choose your path good or evil in some kind of point and click game with some RPG phases and mini fps games lol....



MontanaHatchet said:
Ok, this is really stupid.

Since I was less than a year old, I've been going to boring ass Methodist church every Sunday, and even boring ass Sunday school. Well not Sunday school, but church. Sunday school happened later.

Frankly, the idea of the church trying to lure in young boys, it's just....a little disturbing...

yes I think I find that disturbing, too. 



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Yeah, you would have thought the church would have learnt its lesson about luring in young boys :P

Doesn't this kind of go against the whole resistance fall of man thing? Or is it fine to blow people/aliens up so long as it's not in church? 



Yes

That is a specific topic brought up by I think the Church of England.

These are American churches trying to install good morals into kids with video games.

Sure the churches have messed up in the past, a lot, but look at this issue here. The pastors are trying to get kids to play video games so that they can learn about important things, while bonding and learning teamwork.

The fact that you guys are bashing this merely because churches are doing it is a little appalling. I guarentee that if this was a school event, Nightstalker and Montnana hatchet, you wouldnt think twice.

Your statements are kinda foolish and kinda ignorant, reminds me of 5th graders



Xbox Live Gamertag - Deathscythe X

AIM SN - Alexie Di Onie

 

No response? sad face............



Xbox Live Gamertag - Deathscythe X

AIM SN - Alexie Di Onie

 

Team work? In halo? You do realise one of the most fun things to do when Lan gaming is to shoot your own friends?



Yes

I am not particularly religious, but if I were to be interested in attending a church service I would rather attend one at a progressive church. There is something to be said about meeting others half way. Instead of adopting a philosophy of my way or the highway. The game is about competition more then it is blood lust, and to be frank the Bible is one of the most disturbing tales ever written. Can you really take issue with Master Chief when the bible recounts how god murders children, drowns the innocent, and levels cities.

I think its a good mindset these churches are developing. They are connecting with these teenagers, and more to the point they are taking into consideration their motivations. That means they might teach the children something a little gospel never hurt anyone, and maybe just maybe these kids will teach them a little something. Thats called a healthy dialog. Were you to take a lesson away from the story of Halo it would be that over zealous faith can be destructive.

Master Chief is referred to as a demon by the covenant. The arbiter is a character that confronts a false faith. The covenant converts through violence, and adopts a fanatical position on all things. How could this not be relevant in the context of religion.

I am not a religious person, but somehow this approach looks like it will have better results for society then some. After all do you think these kids are going to strap bombs to their chests and blow up market places?