Hey EA, how's it going. I see your doing quite well lately. Your sports games are selling millions as always, you've found success on the Wii where others have faultered, and you're even managing to climb back in to the hearts and minds of many a gamer that once wrote you off (I suspect a lot of that is thanks to Activision).
It's in the nature of this renewed striving towards quality and innovation (Mirror's Edge is still my most wanted HD game) that I come to you with a suggestion, nay, a request. I would like you to reinvent the boxing game.
Why? you ask, because Videogame technology is finally at a point where you can. And why you? Because you're in a great position to leverage your Fight Night license to do so. It never helps to have boundary breaking gameplay aided by a popular name.
So here's what I'm proposing. Could you please make a Fight Night boxing game that uses two Wiimotes with M+'s to provide the most accurate boxing simulator ever put on a home console.
Oh sure there are risks. A game requiring 2 M+'s is a strong peripheral demand. But then again, is it really? the device is cheap on it's own, bundled with Sports Resort, Tiger Woods and Grand Slam tennis in some regions, with Red Steel 2 to follow. Sales have already been incredible before Sports Resort even launched, thanks to your own two sports endeavours of Tiger and Grand Slam (When are you releasing those HD grand slam games with a tennis raquet peripheral anyways? nevermind, that's for another thread)
And just think of what's to be gained. Boxing in Wii Sports was 2 things. First, it was amazingly fun. Second, it was startlingly faulty. But even while punches often didn't register, the ability to float like a damaged Butterfly and sting like a narcoleptic Bee was still a blast. But what's come since? There have been some boxing games that saw sales as low as their review scores and their budgets. Possibly because they were utilizing the same lacking controls. The Balance board offered some new options, but it still isn't quite like the idea of having two actual fists that accurately do what you want them to.
So there it is. Full on realistic boxing. Optional balance board I guess, but it seems like he Wiimote can handle leaning pretty well, especially with the M+.
It would have all the appeal of motion games, all the thrill of boxing and all the good feeling of a fitness game wraped in to one. The kind of revolution I'm expecting Red Steel 2 will offer in sword play (if Sports REsort hasn't already done it).
You've got the brand name, you've got experience with the tech and you've got a determination to be damn successful on the Wii. You've also got a reason to fear THQ's Ultimate Fighting game overshadowing the fight Night series. So an added boost like that would be nice.
Stof.
I'm a mod, come to me if there's mod'n to do.
Chrizum is the best thing to happen to the internet, Period.
Serves me right for challenging his sales predictions!
Bet with dsisister44: Red Steel 2 will sell 1 million within it's first 365 days of sales.









