Wow, guys. I think we need to take a deep breath before posting here.
Quantum Tarantino said:
Listen up kwaad you self important arrogant windbag.
YOU much like in many of your other threads, dont have CLUE ONE about what you are speaking here, you need to shut up, get off the internet, and do some research, before opening your mouth, and infecting this forum again.
I think this would qualify as an example of flaming. Even if you're right (and I think you are), this kind of personal attack is uncalled for.
Anyway, back on topic... Kwaad, from your reply, it sounds like you mean to say that porting a 360 game to the PS3 is less expensive than porting it to the Wii. That makes more sense than what I quoted when I said your logic was screwed up, so I can now retract that remark. I don't know if I necessarily agree, but it makes sense where you're coming from now.
I think there are two ways to bring a game to the Wii:
1) Drop the more complex shaders, reduce texture resolution/quality, etc. Shoehorn in a control scheme. Easy, cheap, and makes the Wii version of the game inferior (but the only choice if you don't own a 360/PS3).
2) Rewrite the graphics engine, optimizing it for the Wii (still won't look as good as 360/PS3 version, but will look much better than option 1). Spend some time testing ideas for a control scheme, perhaps find something that works really well, and refine it. Now the Wii version might be worth considering OVER the 360/PS3 version, if you value control over graphics.
Option 2 obviously takes more effort, but produces a much better result. I think it depends a lot on what kind of game it is as to whether or not option 2 is worth considering. Publishers will look at it as a simple investment vs. reward equation. Will they sell more copies by going with option 2? Will it cannibalize sales of the 360/PS3 versions? (Probably not much, if at all.)