I'm having a hard time seeing why this is such a controversal thing, or why it is a bad thing. Why do other people care if I use an optional feature of the game or not? It seems kind of elitist to me when people claim that this sort of thing will kill gaming (if anything it will allow more people to enjoy the game) or that individuals should enjoy the challenge presented. Whereas I love the challenge of some games, others just want to have fun and being challenged to the point of frustration is not fun to many people and they do not get any enjoyment out of that.
I think that people need to sit back and realize that an 'easy' game to most of us is a hard game to others (and yes, that includes Mario games). While I got through New Super Mario Bros. no problem, my wife can't beat some of the levels and it takes her a few tries to beat any level. She gets frustrated on those levels that are to hard for her and she will just stop playing because it is no longer fun for her. Because of this feature my wife is OK with me getting this game as opposed to something else (ie, movie, another game, night out, whatever). My wife really enjoyed Super Mario Galaxy, but she has little interest in Super Mario Galaxy 2 because of the talk about it being harder since she found the first game challenging to just get the 60 stars. So Nintendo made another sale of New Super Mario Bros. Wii because they found a compromise between the long time gamer and the new gamer (and I actually hope they start putting this feature in most, if not all, of their games so that my wife and I can enjoy these games together).
Bottom line: It is an optional feature, if you don't want to use it, then don't. Those that want to use it should be able to use it without having to listen to others tell them that they can't enjoy their games using a feature that was included-- that's like telling me that I am playing The Conduit wrong for using and enjoying the single player campaign.








