richardhutnik said:
One can play a game, not only for ego stroking (feeling of achievement), but a bunch of other reasons. Things like having something for social gathering, or having it so you can see how the game unfolds, and see the story or level design. A key is people get what THEY want to get out of the game, not presume that what you want is what everyone else wants. |
You got all that from this question?
What I'm saying, and as I've mentioned earlier is that I consider a feeling of achievement, or ego stroking as you call it, as PART of the fun. I don't think developers should take this away in games. Everyone has weaker moments one might regret later.
Making games more accessible to more people is a good thing, don't get me wrong, but I think there's been a trend the past few years of games trying too hard to do so (getting too easy). One ends up with games that everyone thinks are ok but noone really loves (a bit like what happened to the movie Terminator 3 if you like:)







