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Forums - Gaming - Sillicon Knights new Ip revealed?

So if we take Too Human as example then this new game will be released somewhere in 2020 on some kind of console we can't even imagine today? :)



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Xxain said:
This is very off-topic sort of...but I have to say it, and im also gonna make a thread about it latter...but Golden Sun wins the award for worse Dialog in a Videogame

The dialogue didn't seem that bad to me from what I have seen of it.  I am not a good judge of what is good or bad writing though.



Screw you guys, I'm going to another thread.



Riachu said:
big_boss said:
SHMUPGurus said:

From Wikipedia.org:

"Kitamura created many of the games cinematics to look identical to those in the original Metal Gear Solid, but upon inspection Hideo Kojima had him redo them."

Kitamura is known for creating matrix-like cutscenes. And what you posted actually proves my point. He wanted Kitamura to do it his way anyways.


But they weren't redone because they were bad, but redone because the CG was too long and dragged so they were shortened. In a Kojima Production pod cast Kojima regreted not being more involved in TS because fans of the original felt SK destroyed a masterpiece.

I don't get why making the cutscenes shorter was such a bad idea.  90% of the hate I hear for MGS is because the cutscenes are too long.  Then again, MGS2 and MGS4 are considered to be a worse offender in that area.


Well the long cut scenes weren't just Kojima's idea, Ryan Payton played a big role in that. Ryan Payton was involved in MGS4 to make it appeal to western gamers. He believed that by adding long cut scenes it would give gamers a rest plus it would progress the story much faster then actual game play would. Ryan Payton also was responsible for the MGS4 on 360 rumors as well, not just from this comments made from a interview but a picture that was taken with 360s on all the lead devs decks. The reason for that was because he wanted them to play western games and the three were Mass Effect, Halo 2, and Gears of War. He told them to write all the things they liked about each one down and what could be implemented in MGS4 Example Grenade throws, blindfire from cover ( which only AI could do ) GoW Shooting in third person with the accuracy changing on movement and length of firing, Mass Effect ( almost exactly the same) Weapon exchanges, Halo 2 but Kojima expanded this system with exchanging items, music ect.

GamerTag/PSN ID JoshmyersBV (please add me I have 2 friends on Xbox Live)

big_boss said:
Riachu said:
big_boss said:
SHMUPGurus said:

From Wikipedia.org:

"Kitamura created many of the games cinematics to look identical to those in the original Metal Gear Solid, but upon inspection Hideo Kojima had him redo them."

Kitamura is known for creating matrix-like cutscenes. And what you posted actually proves my point. He wanted Kitamura to do it his way anyways.


But they weren't redone because they were bad, but redone because the CG was too long and dragged so they were shortened. In a Kojima Production pod cast Kojima regreted not being more involved in TS because fans of the original felt SK destroyed a masterpiece.

I don't get why making the cutscenes shorter was such a bad idea.  90% of the hate I hear for MGS is because the cutscenes are too long.  Then again, MGS2 and MGS4 are considered to be a worse offender in that area.


Well the long cut scenes weren't just Kojima's idea, Ryan Payton played a big role in that. Ryan Payton was involved in MGS4 to make it appeal to western gamers. He believed that by adding long cut scenes it would give gamers a rest plus it would progress the story much faster then actual game play would. Ryan Payton also was responsible for the MGS4 on 360 rumors as well, not just from this comments made from a interview but a picture that was taken with 360s on all the lead devs decks. The reason for that was because he wanted them to play western games and the three were Mass Effect, Halo 2, and Gears of War. He told them to write all the things they liked about each one down and what could be implemented in MGS4 Example Grenade throws, blindfire from cover ( which only AI could do ) GoW Shooting in third person with the accuracy changing on movement and length of firing, Mass Effect ( almost exactly the same) Weapon exchanges, Halo 2 but Kojima expanded this system with exchanging items, music ect.

I am pretty sure Japan are the ones that like long cutscenes, not Western gamers.  I read somewhere that Western gamers tend to hate 45 minute cutscenes.  I am not saying cutscenes are obsolete, I'm just saying that they shouldn't be abused.  What do I know, though.  I doubt Ken Levine(he hates cutscenes) is representative of what people think of cutscenes.  Western gamers can easily rest by pausing the game.



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Please...let's here some news on Too Human 2!



"...You can't kill ideas with a sword, and you can't sink belief structures with a broadside. You defeat them by making them change..."

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