big_boss said:
Well the long cut scenes weren't just Kojima's idea, Ryan Payton played a big role in that. Ryan Payton was involved in MGS4 to make it appeal to western gamers. He believed that by adding long cut scenes it would give gamers a rest plus it would progress the story much faster then actual game play would. Ryan Payton also was responsible for the MGS4 on 360 rumors as well, not just from this comments made from a interview but a picture that was taken with 360s on all the lead devs decks. The reason for that was because he wanted them to play western games and the three were Mass Effect, Halo 2, and Gears of War. He told them to write all the things they liked about each one down and what could be implemented in MGS4 Example Grenade throws, blindfire from cover ( which only AI could do ) GoW Shooting in third person with the accuracy changing on movement and length of firing, Mass Effect ( almost exactly the same) Weapon exchanges, Halo 2 but Kojima expanded this system with exchanging items, music ect. |
I am pretty sure Japan are the ones that like long cutscenes, not Western gamers. I read somewhere that Western gamers tend to hate 45 minute cutscenes. I am not saying cutscenes are obsolete, I'm just saying that they shouldn't be abused. What do I know, though. I doubt Ken Levine(he hates cutscenes) is representative of what people think of cutscenes. Western gamers can easily rest by pausing the game.







