here's the M+ section of the interview, but they also talk about Wii Speak, a big "no comment" on Wii's and how it's got all the modes and features of the HD versions. Oh yeah, And some pictures that show off the not so great graphics.
2K: And last year we had the pointer passing system, and that ended up conflicting with a lot of the stuff you were doing and almost made it too complicated. We still have that in there as an option, but by default you're just back to regular analog stick passing.
And that transitions well into Wii MotionPlus, which is another big thing in the game this year and something we definitely wanted to make sure we included in this year's version after seeing how it worked and talking to Nintendo about it. So with the Wii MotionPlus plugged in, it's interesting -- it's almost like an entirely different experience. You get a lot more precision, and I think it's definitely something that takes a little bit of practice. But once you get used to it, I think it ups that immersion factor a little bit.
There's three benefits you get with MotionPlus, and one goes back to the passing I was just talking about. There's a flick passing system that basically just lets you flick the controller and press the A Button to pass the puck wherever you want to hit it. So when you get used to that, you have more precise control over exactly where you want to send your passes. So that's kind of a fun addition to the passing side of it.
Team up with friends and co-op franchise mode or play in online tournaments.
And then with slapshots, or with shooting in general I guess, you get 1:1 motion with bringing your stick back and then swinging it forward. So the further you bring your Wii Remote back, the further the player will bring his stick back. And then you can actually kind of go back and forth -- so you can kind of go halfway down and do a little fake shot, so can go down just a little bit and do a quick snap shot, and if you want to just do a quick wrist shot you flick it forward. So there's definitely some extra control over how much of a shot your player gets off. And then depending on how much you follow through and how hard your shot is, that will translate to the screen. So if you just did a weak little flick forward, you're going to get a weak shot. But if you follow through and swing a little bit harder, you'll get a harder shot.
IGN: Have you guys experimented at all with doing stick-handling too, or was that just too much?
2K: No, that's actually the third thing -- you also get 1:1 stick-handling motion. So when you have the puck on offense, you can basically just move the Wii Remote back and forth holding the D-Pad and you can see your player moving the puck back and forth with his stick. And then on defense, if you're sweeping your stick or trying to block a passing lane or do a poke check it ties in there as well.
IGN: I know people don't like to make direct comparisons to the EA stick controls and other sports games, but with Wii MotionPlus is seems like a stronger solution. You have more room to work with… more deliberate motions, right?
2K: Like I said it really feels like a different experience, and it feels a little intense, so it's something you're going to want to go into practice modes and try before getting competitive with it, but it's a whole different experience and a very different way to play.
The other thing we added for the Wii is classic controller support, so if you're playing through a season and you don't want to worry about motion you can toss in the classic controller and just play traditionally. All of those options are available in every mode too, so you can swap out whatever controls for whatever modes you're playing in.
I'm a mod, come to me if there's mod'n to do.
Chrizum is the best thing to happen to the internet, Period.
Serves me right for challenging his sales predictions!
Bet with dsisister44: Red Steel 2 will sell 1 million within it's first 365 days of sales.