Final-Fan said: I'm not about to get in this argument, but I want to address one totally peripheral thing that was said:
johnlucas said: Even Sega couldn't match this hardware wise. They always followed Nintendo's lead.
This is not really true. The Sega CD, for one thing, may not have been a great success, but it clearly shows that Sega knew which way the industry was going to go without having to take any cues from Nintendo.
But the biggest thing that Sega did a really good job on, that no one else did -- especially Nintendo -- until the Xbox came out, is online gaming. Even the Genesis had a service that let you play games for a monthly fee over your cable TV system, and the Saturn had proper online play (or so I've heard). Dreamcast had better online despite its short run than the PS2 EVER did, and it was only a natural progression of what Sega had been doing for so long. |
Well remember, the Play Station was originally a Nintendo idea. Only because of the fall out between Sony and Nintendo did this system not come to pass under Nintendo's reign.
From good ol' Wikipedia:
http://en.wikipedia.org/wiki/Play_station
"According to the book "Game Over", by David Scheff, the first conceptions of the PlayStation date back to 1986. Nintendo had been attempting to work with disk technology since the Famicom, but the medium had problems. Its rewritable magnetic nature could be easily erased (thus leading to a lack of durability), and the disks were a piracy danger. Consequently, when details of CDROM/XA (an extension of the CD-ROM format that combines compressed audio, visual and computer data, allowing all to be accessed simultaneously) came out, Nintendo was interested. CD-ROM/XA was being simultaneously developed by Sony and Phillips. Nintendo approached Sony to develop a CD-ROM add-on, tentatively titled the "SNES-CD". A contract was struck, and work began. Nintendo's choice of Sony was due to a prior dealing: Ken Kutaragi, the person who would later be dubbed "The Father of PlayStation", was the individual who had sold Nintendo on using the Sony SPC-700 processor for use as the eight-channel ADPCM sound synthesis set in the Super Famicom/SNES console through an impressive demonstration of the processor's capabilities."
"In 1989, the SNES-CD was to be announced at the June Consumer Electronics Show (CES). However, when Hiroshi Yamauchi read the original 1988 contract between Sony and Nintendo, he realized that the earlier agreement essentially handed Sony complete control over any and all titles written on the SNES CD-ROM format. Yamauchi was furious; deeming the contract totally unacceptable, he secretly canceled all plans for the joint Nintendo-Sony SNES CD attachment. Indeed, instead of announcing their partnership, at 9 a.m. the day of the CES, Nintendo chairman Howard Lincoln stepped onto the stage and revealed that they were now allied with Philips, and were planning on abandoning all the previous work Nintendo and Sony had accomplished. Lincoln and Minoru Arakawa had, unbeknown to Sony, flown to Philips headquarters in Europe and formed an alliance of a decidedly different nature—one that would give Nintendo total control over its licenses on Philips machines."
Oh & yes this is why I only say MS brought an INTEGRATED network play experience to consoles. Networked play has been done many times before most specifically by Sega who Microsoft learned the game from in the first place. Microsoft made it more fused within the system design, more centralized. Yes XBox Live was more a progression but they added some unique quirks to make online stick a little better.
John Lucas