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Forums - Nintendo - Nintendo Wii vs Original Xbox

CatFangs806 said:
dahuman said:
CatFangs806 said:
Here are some more comparisons.
Graphics card:
Xbox - 233 MHZ
Wii- 243 MHZ
RAM (memory):
Xbox: 64 MB
Wii: 24 MB with external 64 MB. The difference isn't that great.

you know you have no idea what you are talking about right? electronics don't work like muscle cars. I'm not going back to dig out the old thread again, Wii is quiet beyond Xbox, just not anywhere close to 360 or PS3.

You're right. I don't know what I'm talking about. I want to learn more about comparing these types of things. I just don't know where to start with all the brands out there and technology advancing the way it is.

ACtually what you are doing is nothing wrong. It's just not the right field. What you are doing works for the PC. The PC playing field is equal on all fronts.

 

In the area of custom designed electronics where you do not require standards this becomes vastly different.

The Intel chip for xbox was a run of the mill Intel CPU. The chip had 13 instruction sets for numeric processing. The GC had 5. What this meant that even though the GC mhz was a bit slower it could process a numer in 5 sets not 13. Which meant that the GC could process 2.3 32bit numbers more than the XBox.

There is also matters of BUS speed. wich translates to how fast can data be moved from CPU/RAM/GFX RAM/ GFX CPU. The GC had a BUS speed that was about 3 times faster than the XBox. THe XBox memory was also bottle neck due to this transfer limit rate. So while the CPU was faster it was limited by instruction set and that it's BUS speed was less than the GC.

The best games on XBox could push about 12million poly count per second.
Factor 5 had a game at 22million poly count per second, they also boasted they could have done 30million.

This however doesn't matter since the XBox shader and more memory was far easier to use than the TEV and working with texture compression. 



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Well,

Wii >50 Mio.

XBox



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Faxanadu said:
Well,

Wii >50 Mio.

XBox <30 Mio.

Wii wins by a lot.


We're talking about the power of each console, not how much it sold.



.jayderyu said:

...

The Intel chip for xbox was a run of the mill Intel CPU. The chip had 13 instruction sets for numeric processing. The GC had 5. What this meant that even though the GC mhz was a bit slower it could process a numer in 5 sets not 13. Which meant that the GC could process 2.3 32bit numbers more than the XBox.

...

 

This doesn't make sense as stated. Maybe you meant something different than "instruction sets"? Are you talking about pipeline length? About cycle costs of some particular number-related instruction?



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wow never saw an Xbox / Wii war thread before...



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CatFangs806 said:
Faxanadu said:
Well,

Wii >50 Mio.

XBox <30 Mio.

Wii wins by a lot.


We're talking about the power of each console, not how much it sold.

So am I.



Any message from Faxanadu is written in good faith but shall neither be binding nor construed as constituting a commitment by Faxanadu except where provided for in a written agreement signed by an authorized representative of Faxanadu. This message is intended for the use of the forum members only.

The views expressed here may be personal and/or offensive and are not necessarily the views of Faxanadu.

Back in the day there were countless debates over whether the Gamecube or the XBox was more powerful, and (for the most part) people came to the conclusion that the Gamecube and XBox were (overall) fairly similar in performance but achieved that performance through different means; and it could be said that one of the reasons why Microsoft went for an IBM-ATi combo this generation was because of how powerful of a system those companies produced with the Gamecube at such a low cost.

 

Regardless of all other factors, one of the core problems the Wii has faced as far as producing impressive games is that there has been very few developers who are even trying to push the Wii; and no publishers have devoted their top teams to producing big-budget Wii games that would be the most likely to show off what the Wii can do. I know people are going to minimize this, but when the most technically advanced game on a 3 year old console comes from a (previously) unknown company on their very first game on the system on a shoe-string budget, when the company has a track record of producing licenced crap, it should be a huge indication of how little effort has been put forward by third party publishers and developers.

Now, the reason why so many (decent) developers favour a less realistic art style on the Wii is that (with the exception of a couple of games in certain genres) no console produces photorealistic graphics and when they attempt to the results age very poorly. Even if you pushed the Wii to its limits producing a photo-realistic game the end result would look like a 5 year old game that doesn't look that good. On any system stylized graphics can look really good and age very well, and the quality of product produced depends more on the quality of your artist than the processing power available.



Old debate is old.


GC



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The rEVOLution is not being televised

I don't know much about it, but i do know that the visual differences are because of incentive (you had more of an incentive to develop great looking Xbox games, because it was a better investment for grabbing consumers. Nintendo themselves laid the "graphics don't matter" groundwork), and because of the whole TEV thing, a general issue of the XGPU being easier to work with, due to its basically being an off-the-shelf Nvidia PC GPU.

 

PowerPC processors are notably more efficient than Intel, leading to the GameCube's virtual parity with the Xbox last time.

 

I also think the original Xbox had more Shader memory, which is why it was able to render in HD in some cases



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OT:I think the wii has really good graphics and I wouldn't mind if they stayed like that though I do hear that the wii is more powerful



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