CatFangs806 said:
You're right. I don't know what I'm talking about. I want to learn more about comparing these types of things. I just don't know where to start with all the brands out there and technology advancing the way it is. |
ACtually what you are doing is nothing wrong. It's just not the right field. What you are doing works for the PC. The PC playing field is equal on all fronts.
In the area of custom designed electronics where you do not require standards this becomes vastly different.
The Intel chip for xbox was a run of the mill Intel CPU. The chip had 13 instruction sets for numeric processing. The GC had 5. What this meant that even though the GC mhz was a bit slower it could process a numer in 5 sets not 13. Which meant that the GC could process 2.3 32bit numbers more than the XBox.
There is also matters of BUS speed. wich translates to how fast can data be moved from CPU/RAM/GFX RAM/ GFX CPU. The GC had a BUS speed that was about 3 times faster than the XBox. THe XBox memory was also bottle neck due to this transfer limit rate. So while the CPU was faster it was limited by instruction set and that it's BUS speed was less than the GC.
The best games on XBox could push about 12million poly count per second.
Factor 5 had a game at 22million poly count per second, they also boasted they could have done 30million.
This however doesn't matter since the XBox shader and more memory was far easier to use than the TEV and working with texture compression.
Squilliam: On Vgcharts its a commonly accepted practice to twist the bounds of plausibility in order to support your argument or agenda so I think its pretty cool that this gives me the precedent to say whatever I damn well please.











