Crucial said:
About as much as it costs to make a PS2 title right now =) That all depends, any dev studio can hire overqualified people that cost way too much and run the budget up. But really it takes very little. Especially in comparison to the 360 or PS3. What I really like about this is that you get more budget for designers. More time to make quality game mechanics. I've been on enough projects where basically 85% of our budget had to go to making the game "look awesome". Those aren't the game I want to make. |
Thanks. That's about what I've heard. About 1 million for a PS2 or Wii title. DS about 400 thousand. Xbox360 around 2 million and PS3 about 2.5 million. You can scale those ratios up for better sound, graphics, spit 'n polish, etc. but for relative quality on each console the difference in the cost ratio will hold true. E.g., a superb Xbox360 title at 20 million vs. a superb DS title at 4 million. Sound about right?








