| MaxwellGT2000 said: The point of the game is to be creative in how you solve the objectives... that's like going through Killzone 2 and knifing everyone... or some other way to make a game seem broken... |
Again, that does nothing to change either of the main points I have made in this thread.
Why is cutting down a tree so different from burning it down? Is it because you're doing it in a video game that gives it a special touch? You're still doing the same thing, (getting the tree down) but you're just slightly changing the way you do it.
After finding 5 ways to chop down a tree, I think it would get pretty boring.
But hey, maybe we just perceive this game differently. However, I'm sure there are at least some people who see the game the same way I do, that's why I think it won't be the "Game of the century" or even the "Game of the year" when reveiwers actually get to sit down with the final product.
I still think its an excellent idea, just executed improperly. If they had kept the numbers lower, and increased the dev time with each object, I'm still lead to believe it would be a MUCH better game, with MUCH more replay value. I mean, you can summon "Rickroll", and yet there is no music thus completely defeating the point of summoning it. It's just Rick Astley, why not just make it Rick Astley then? Pretty lame.







