WTF, they must have had a bad deal with MicroSoft and the Halo 3 beta to have only broken even when selling that many copies. It's really nuts that a game that sold 1.5 mil wouldn't have made a ton of money.
WTF, they must have had a bad deal with MicroSoft and the Halo 3 beta to have only broken even when selling that many copies. It's really nuts that a game that sold 1.5 mil wouldn't have made a ton of money.
| Kasz216 said: Developers hate gamestop... yet keep giving them exclusive merchandise. Just goes to show. HD games are expensive. |
Thats the publishers not the developers. I'm sure Gamestop contact the publishers and offer them something and all they ask in return is that they get to sell a unique Gamestop exclusive version of the game hoping everybody buys that edition of the game from Gamestop.

| Cypher1980 said: Guys not all the POS take goes back to the DEV For instance in the UK Games are 40 GBP on average. But the shop gets them for around 32 GBP. Distribution and packaging 5 GBP. Royalties to medium provider 5 GBP. So the 22 GBP or half of the games POS take is all that makes it back to the DEV. A game costing 22 million to make therefore must sell a million to break even. |
Not many games ever hit GBP22 million.
Gears of War 1 only cost $10 million. I would assume its quite cheap though because the engine is already made etc etc.
Halo 3 cost a rumored $30 million. Payed off for Microsoft since they have made around half a billion dollars off of it.

fact: I would be buying more games day 1 if I got better shwag for gamestop preorders. :Fact


dsister44 said:
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WTF, speak for yourself. I bought TWO of those 1.5 million new copies, one for myself and one for my cousin.
We don't provide the 'easy to program for' console that they [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so the question is what do you do for the rest of the nine and half years? It's a learning process. - SCEI president Kaz Hirai
It's a virus where you buy it and you play it with your friends and they're like, "Oh my God that's so cool, I'm gonna go buy it." So you stop playing it after two months, but they buy it and they stop playing it after two months but they've showed it to someone else who then go out and buy it and so on. Everyone I know bought one and nobody turns it on. - Epic Games president Mike Capps
We have a real culture of thrift. The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games. - Activision CEO Bobby Kotick
Jereel Hunter said:
Seriously, that's like PC developers blaming rampant piracy. Blaming things that straight up steal 50%+ of your sales is pathetic. Just like those peopel who blame cancer for stealing the rest of their lives... whiners.... |
did you just compare the loss of human life to a companies bottom line? These devs can negotiate deals and make other savvy business moves to negate the effects of stores like gamestop, my grandmother, however could not hold such a meeting with her metastisizing cancer. you moron.
Anyways, on topic. If these companies cared that much theyd stop or limit distributions to gamestop, via MSFT or Sony or NINTY as id assume most of these struggling devs come from 1st party or exclusive publishing. to try to effect their bottom line and make them perhaps negotiate some type of contract that would allow devs to recoup some money from people selling games back to gamestop.
| KungKras said: Blaming the used games market is pathetic. |
Can't really argue With that,Crackdown is a 2 yr old game so there's bound to be used Copies of crackdown...
The game didn't seem that outstanding at any level. They must have a blew a lot of money.
Most of my games were purchased used mostly from ebay, amazon, half, etc. The developers and publishers are to blame for keeping prices high.
Dark Chaos said:
*cough*Killzone 2*cough* |
I guess this is where a PS3 fan should post something about Too Human and its 10 year development/80 million dollar budget? Then we will have the inevitable long winded 360 posts about sony defense force, etc... Why don't you guys stop deflecting criticism by bringing up Lair, Heavenly Sword, or even Killzone 2 and remain on topic.
Why would a company invest millions of dollars in game development if they can only break even at 1.5 million units? This is why publishers are going to push digital distribution upon us despite the limitations of that model.
Thanks for the input, Jeff.