By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - PC Discussion - Is it possible that COD4 sold/will sell 10 millions (or near it) on PC?

@Freetalklive Fast paced FPS are better on consoles,but realistic FPS are better on PC..

 

Prehaps thats why CoD is selling so well on all platforms?



Around the Network

shio said:

De85 said:
DirtyP2002 said:

No it did not. Not at all. Not even close.

 

As I said several times: Activision stated they made 90 million USD revenue on the PC without the MMOs in 08.

So Starcraft, CoD WaW, CoD4, Warcraft 3 + several others created a revenue of 90 million combined. This is not enough revenue for one of those games selling millions of millions like you claimed. This includes ever country and every way of distribution.

And the data that Digital Distribution created a 2 billion USD revenue is mostly because of MMOs. This includes the fees for WoW and all the other MMOs out there, plus every game on steam etc.

And Activision Blizzard would have made a statement that CoD4 sold 10 million on PC alone, that is for sure. Would be perfect for PR.

This right here, read it again shio.  Those numbers came from their financial statements, meaning they are worldwide, and not wrapped in PR spin.

As was pointed out to you in the last thread that dealt with this, being on top of a list means nothing without numbers to provide context.  Being number one means nothing more than that you sold more than number two. 

There's a possibility that the digital sales of PC are included in the MMORPG section:

"

   Revenue Recognition.     We recognize revenue from the sale of our products upon the transfer of title and risk of loss to our customers, and once any performance obligations have been completed. Certain products are sold to customers with a street date (the earliest date these products may be sold by retailers). For these products we recognize revenue on the later of the street date or the sale date. Revenue from product sales is recognized after deducting the estimated allowance for returns and price protection.

        Some of our software products provide limited online features at no additional cost to the consumer. Generally, we consider such features to be incidental to the overall product offering and an inconsequential deliverable. Accordingly, we recognize revenue related to products containing these limited online features upon the transfer of title and risk of loss to our customer. In instances where online features or additional functionality is considered more than an inconsequential separate deliverable in addition to the software product, we take this into account when applying our revenue recognition policy. This evaluation is performed for each software product together with any online transactions, such as electronic downloads of titles with product add-ons when it is released.

        In instances where the online service is considered more than an inconsequential separate deliverable in addition to the software product, we account for the sale as a "bundled" sale, or multiple element arrangement, in which we sell both the software product and the online service for one combined price. Vendor specific objective evidence for the fair value of the online service does not exist as we do not separately offer or charge for the online service. Therefore, when the online service is determined to be more than an inconsequential deliverable, we recognize the revenue from sales of such software products ratably over the estimated online service period, beginning the month after shipment of the software product. Costs of sales (excluding intangible asset amortization classified as costs of sales) related to such products are also deferred and recognized with the related revenues, including manufacturing costs, software royalties and amortization and intellectual property licenses.

        We consider the World of Warcraft boxed product including expansion packs and other ancillary revenues as a single deliverable with the total arrangement consideration combined and recognized ratably as revenue over the estimated product life beginning upon activation of the software and delivery of the services. Revenues attributed to the sale of World of Warcraft boxed software and related expansion packs are classified as product sales and revenues attributable to subscription and other ancillary services are classified as subscription, licensing and other revenues.

        Determining whether the online service for a particular game constitutes more than an inconsequential deliverable is subjective and requires management's judgment. Determining the estimated service period over which to recognize the related revenue and costs of sales is also subjective and involves management's judgment."

http://investor.activision.com/secfiling.cfm?filingID=1047469-09-20

 

 

I think you're reading more into this policy than is stated.  All this really tells us is that games like CoD4 are most likely considered "inconsequential deliverables," and that they recognize the revenue from its sales "upon transfer of title," i.e. when you click yes on the EULA, and that it is not deferred.

It says nothing about whether they may or may not classify FPS sales as MMORPG revenue, but Occam's razor suggests that they don't.  It would be needlessly obtuse.  I'm pretty sure that the MMORPG revenue reported in their financial statements is from MMORPG's only.