By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Microsoft - Microsoft against indie games. Locks them out in favour of major publishers

@bdbd - it's like giving birth to a rhino through my peehole. Lack of reliable environmental artists/level builders causing a lot of grief. Going to have to outsource level design in order to keep a reasonable deadline. Right now, we're estimating Summer 2010 release, God willing.



Around the Network

@Bardicverse: I'm keeping my thumbs up for you. Let's hope you don't run into any more problems.



Ei Kiinasti.

Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

Nintendo games sell only on Nintendo system.

@bdbd - Thanks Yeah, the fortunate side of it all is, I'm too stubborn and stupid to ever quit. Fortunately, my lead programmer is the same way. Between the both of us, this game will happen through any means necessary!

The term is true, about "breaking into" the market. Those are some thick walls, but I got the wrecking ball rented out.



@Bardicverse: I guess it feels like banging your head against a brick wall, until the wall breaks. And that's actually the only known way to start a business.

How many people you have working on the project?



Ei Kiinasti.

Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

Nintendo games sell only on Nintendo system.

@bdbd - well then at least I'm on the right track

We have a total of 10 people, including a concept artist who's not currently active and our PR person. Active people, we have 6.



Around the Network

Can we quit using audiosurf as the gold standard for indie games?

The concept is neat, but the game got very old, very fast. I'd rather play any of the games that CaptDS9E listed, especially Castle Crashers.



There is Community games for Indie developers...

As for Live Arcade I would prefer to see more quality over quanitity.



Onyxmeth said:
shio said:
Onyxmeth said:

I don't see why these complainers can't merely jump into the Community games section. If the release is very good, it will get bumped up to the most popular, and it will garner more attention and sales that way, so next release MS may be more willing to allow their big project into XBLA itself. It's called earning their place, and yes it may take a release or two to get to hang with the big boy publishers. This is why they created XNA in the first place, so indy studios had their own avenue to get noticed and not have to compete against what would likely be bigger, more robust, and more marketable releases from third party developers and MS themselves. Do these guys really want to compete against Marvel vs. Capcom 2, Battlefield 1943 and Shadow Complex? They'll get swallowed.

The Community games section is for hobbyists and amateur devs, it is not for proffessional developers nor is a place to make money. We are talking about real developers that are in a small, indie team and that get paid like any dev from a big studio. Indie devs are the people that Audiosurf, or Mount & Blade, or Zeno Clash, etc...

Indie developers have been the ones that have done original things, and spurred a tremendous amount of creativity that we stopped seeing in big studios and publishers. What Microsoft is doing is take from indie devs and give to the big publishers, in order to satisfy the publishers, but it will hurt the ones that need support the most.

I mean, publishers are releasing remakes that don't even add anything to the experience, games that have no originality. Hell, maybe Audiosurf or Zeno Clash will never come to the Xbox 360 because of them.

Here's an idea. Find me 35 titles per year from indy developers on the 360 that are of Audiosurf, Zeno Clash and Mount & Blade quality and then we'll talk about this. Until then, I see 35 as a perfectly acceptable number since there are probably no more than 5 genuinely great indy titles per year from indy devs to begin with. Frankly, I can count the total number of indy titles on XBLA that are of Audiosurf quality on one hand, and I won't lift every finger, trust me.

I think the reason good indie developers dont produce games for the 360 is because Microsoft's community system is crap. I can't verify this but it is the only reason for this. There are hundreds of great indie games released on the PC each year. What is released on steam can very well show this. So why is it that there is only a handful of decent indie games in that section? because either getting their games onto the system is a major pain in the ars or third parties are cock-blocking them from stealing their money.

The people here who keep stating that most indie games released are "garbage" is wrong. You have to realize that most game developers in all the major companies were indie developers. So while newer indie developed games do suck, the more practice they get the better their next game will be. Even the worst of games might have interesting new ideas that would bring something new to each genre.



PC gaming is better than console gaming. Always.     We are Anonymous, We are Legion    Kick-ass interview   Great Flash Series Here    Anime Ratings     Make and Play Please
Amazing discussion about being wrong
Official VGChartz Folding@Home Team #109453