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Forums - Microsoft - EVERY GAME is coming to XBLA

Another interesting Indie Game for $1:

PerlMania

 



We don't provide the 'easy to program for' console that they [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so the question is what do you do for the rest of the nine and half years? It's a learning process. - SCEI president Kaz Hirai

It's a virus where you buy it and you play it with your friends and they're like, "Oh my God that's so cool, I'm gonna go buy it." So you stop playing it after two months, but they buy it and they stop playing it after two months but they've showed it to someone else who then go out and buy it and so on. Everyone I know bought one and nobody turns it on. - Epic Games president Mike Capps

We have a real culture of thrift. The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games. - Activision CEO Bobby Kotick

 

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Matt Hazard: Blood Bath and Beyond

Matt Hazard, the star of renowned videogames like Conflict of the Deities and Haz-Matt Carts, has been a videogame icon for more than two decades. Matt lived on top of the videogame charts for many years until an abrupt retirement brought him down. Now fresh from an epic battle with Wallace Wellesley and the revitalization of his career, Matt has a chip on his shoulder and is ready to tear down General Neutronov and a back catalog of timeless and ageless videogame foes.

General Neutronov, one of Matt's nemeses has reactivated all of Hazard's greatest enemies from classics like Matt's original adventure, The Adventures of Matt in Hazard Land and Chest of the Pirate Queen in an attempt to destroy Matt's former self in the past and end his present. Matt has no time for a leisurely stroll down memory lane in Blood Bath and Beyond as he chases Neutronov through the games of the past in order to save his future.

Matt Hazard: Blood Bath and Beyond is a flood of carnage that the classic 8-bit side-scroller era didn't want gamers to see. Recreated today with next-gen 3D graphics, it's nonstop run-and-gun action at its finest. Take a suspenseful ride in single player or co-op through a pirate hideout, an ancient Japanese castle, the Old West, Siberian ice mines, and even the moon and relive some of the most classic and violent moments in Matt Hazard's videogame history.



We don't provide the 'easy to program for' console that they [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so the question is what do you do for the rest of the nine and half years? It's a learning process. - SCEI president Kaz Hirai

It's a virus where you buy it and you play it with your friends and they're like, "Oh my God that's so cool, I'm gonna go buy it." So you stop playing it after two months, but they buy it and they stop playing it after two months but they've showed it to someone else who then go out and buy it and so on. Everyone I know bought one and nobody turns it on. - Epic Games president Mike Capps

We have a real culture of thrift. The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games. - Activision CEO Bobby Kotick

 

Is that Matt Hazard in Mirror's Edge?



badgenome said:
Is that Matt Hazard in Mirror's Edge?

Yep, that's exactly what that is.

 

Zeno Clash gameplay video:



We don't provide the 'easy to program for' console that they [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so the question is what do you do for the rest of the nine and half years? It's a learning process. - SCEI president Kaz Hirai

It's a virus where you buy it and you play it with your friends and they're like, "Oh my God that's so cool, I'm gonna go buy it." So you stop playing it after two months, but they buy it and they stop playing it after two months but they've showed it to someone else who then go out and buy it and so on. Everyone I know bought one and nobody turns it on. - Epic Games president Mike Capps

We have a real culture of thrift. The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games. - Activision CEO Bobby Kotick

 

Darwinia+ Hands-on

Darwinia and its multiplayer counterpart Multiwinia have been available on PC for a while now, garnering positive reviews for their unique art style, bizarre premise, and blend of action and strategy gameplay. They're finally making their way to Xbox Live Arcade as one package later this year and should be a welcome addition to the service. There really isn't anything like this on XBLA. Darwinia is hard to explain, but let me give it a shot.

You arrive in a Tron-like computer world and are told by a nerdy Dr. Sepulveda that you must herd these little green men called Darwinians to safety. Sort of a real-time strategy God game, you have various units you can create that perform different functions. Squads are your primary unit, of which you have direct control to move them around the environment and attack enemy viruses that will kill the Darwinians. While you can normally move the camera around freely, when controlling a Squad the right stick is used to fire so the camera will follow you automatically. The Darwinians aren't directly controlled, but if you promote one of them to an Officer they'll obey his orders. Using your units and Officers you must get the Darwinians to the goal on each map.

When destroyed, viruses leave behind DNA that can be harvested by Engineer units in order to produce more Darwinians. Your Engineers can also extract weapons like grenades from item boxes lying around the map and activate buildings so that you can utilize them.

From what we can tell, Darwinia is a pretty challenging game. Your specific objectives change from map to map and there isn't a lot of hand holding explaining how to complete them. Discovery leads to satisfaction, though.

Playing Darwinia gives you a sort of strange, uneasy feeling. Maybe it's the sparse environments; the menacing ambient noises; the cold electronica. Everything from the story to the audio to the visuals is weird and unique.

When playing Multiwinia, Darwinians are called Multiwinians and make up your entire army. They carry lasers and grenades and will open fire on any enemy Multiwinians they encounter. You can move a group of the green guys by holding down the A button and then pressing X where you want them to go, or you can create Officers just like in Darwinia. Multiwinians are birthed from spawn points, which are captured by moving your army close to them. Crates will randomly fall from the sky containing power-ups.

The multiplayer game types are Domination, King of the Hill, Capture the Statue, Rocket Racing, and Blitzkrieg.

Domination: Capture as many spawn points as possible before time runs out. Any team that doesn't own any spawn point for 30 seconds will be booted.
King of the Hill: For every hill you control you score one point per second.
Capture the Statue: Carry giant statues back to your score zone.
Rocket Race: Fuel your rocket by capturing solar panels, load Multiwinians onto it, launch, then protect it until it lands.
Blitzkrieg: Capture enemy flags



We don't provide the 'easy to program for' console that they [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so the question is what do you do for the rest of the nine and half years? It's a learning process. - SCEI president Kaz Hirai

It's a virus where you buy it and you play it with your friends and they're like, "Oh my God that's so cool, I'm gonna go buy it." So you stop playing it after two months, but they buy it and they stop playing it after two months but they've showed it to someone else who then go out and buy it and so on. Everyone I know bought one and nobody turns it on. - Epic Games president Mike Capps

We have a real culture of thrift. The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games. - Activision CEO Bobby Kotick

 

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New Serious Sam HD trailer:



We don't provide the 'easy to program for' console that they [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so the question is what do you do for the rest of the nine and half years? It's a learning process. - SCEI president Kaz Hirai

It's a virus where you buy it and you play it with your friends and they're like, "Oh my God that's so cool, I'm gonna go buy it." So you stop playing it after two months, but they buy it and they stop playing it after two months but they've showed it to someone else who then go out and buy it and so on. Everyone I know bought one and nobody turns it on. - Epic Games president Mike Capps

We have a real culture of thrift. The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games. - Activision CEO Bobby Kotick

 

Check out this new Indie Game:

Arkedo Series - 01 JUMP!

 





We don't provide the 'easy to program for' console that they [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so the question is what do you do for the rest of the nine and half years? It's a learning process. - SCEI president Kaz Hirai

It's a virus where you buy it and you play it with your friends and they're like, "Oh my God that's so cool, I'm gonna go buy it." So you stop playing it after two months, but they buy it and they stop playing it after two months but they've showed it to someone else who then go out and buy it and so on. Everyone I know bought one and nobody turns it on. - Epic Games president Mike Capps

We have a real culture of thrift. The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games. - Activision CEO Bobby Kotick

 

The Misadventures of P.B. Winterbottom debut trailer



We don't provide the 'easy to program for' console that they [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so the question is what do you do for the rest of the nine and half years? It's a learning process. - SCEI president Kaz Hirai

It's a virus where you buy it and you play it with your friends and they're like, "Oh my God that's so cool, I'm gonna go buy it." So you stop playing it after two months, but they buy it and they stop playing it after two months but they've showed it to someone else who then go out and buy it and so on. Everyone I know bought one and nobody turns it on. - Epic Games president Mike Capps

We have a real culture of thrift. The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games. - Activision CEO Bobby Kotick

 

Lucidity launch trailer



We don't provide the 'easy to program for' console that they [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so the question is what do you do for the rest of the nine and half years? It's a learning process. - SCEI president Kaz Hirai

It's a virus where you buy it and you play it with your friends and they're like, "Oh my God that's so cool, I'm gonna go buy it." So you stop playing it after two months, but they buy it and they stop playing it after two months but they've showed it to someone else who then go out and buy it and so on. Everyone I know bought one and nobody turns it on. - Epic Games president Mike Capps

We have a real culture of thrift. The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games. - Activision CEO Bobby Kotick

 

WTF, I really don't see how you will be able to play Quake Arena correctly on a console, maybe they will have to slow it down or something?



That's right, just one "d"

In b4 "it's addict"
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