By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Microsoft - EVERY GAME is coming to XBLA

Snoopy!



 

Around the Network

More games.



The Behemoth, the indie studio responsible for Alien Hominid and the hit Castle Crashers, has finally announced a platform for its upcoming Game 3. Previously, no official statement had been made regarding which consoles would see this upcoming title. Today at the Tokyo Game Show, a representative told IGN that Game 3 is officially coming to the Xbox Live Arcade.

But wait, there's more. Game 3 has previously only been shown as a multiplayer game. That same game mode is what is on display at Tokyo Game Show, but the group is ready to start talking about a few more details. There will be a story mode to the game, which can be played offline by yourself if you like. It follows the character with a big top hat, who just happens to be the main villain. He's described as "psychotic" and "always experiencing more than one emotion." This evil-doer has gone off and trapped innocents and it's up to you to free them.

When asked if Game 3 would ever make it to PSN, as Castle Crashers has recently been announced for, The Behemoth told IGN that the only console they can say Game 3 is definitely coming to right now is Xbox Live Arcade.



We don't provide the 'easy to program for' console that they [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so the question is what do you do for the rest of the nine and half years? It's a learning process. - SCEI president Kaz Hirai

It's a virus where you buy it and you play it with your friends and they're like, "Oh my God that's so cool, I'm gonna go buy it." So you stop playing it after two months, but they buy it and they stop playing it after two months but they've showed it to someone else who then go out and buy it and so on. Everyone I know bought one and nobody turns it on. - Epic Games president Mike Capps

We have a real culture of thrift. The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games. - Activision CEO Bobby Kotick

 

sinha said:

The Behemoth, the indie studio responsible for Alien Hominid and the hit Castle Crashers, has finally announced a platform for its upcoming Game 3. Previously, no official statement had been made regarding which consoles would see this upcoming title. Today at the Tokyo Game Show, a representative told IGN that Game 3 is officially coming to the Xbox Live Arcade.

But wait, there's more. Game 3 has previously only been shown as a multiplayer game. That same game mode is what is on display at Tokyo Game Show, but the group is ready to start talking about a few more details. There will be a story mode to the game, which can be played offline by yourself if you like. It follows the character with a big top hat, who just happens to be the main villain. He's described as "psychotic" and "always experiencing more than one emotion." This evil-doer has gone off and trapped innocents and it's up to you to free them.

When asked if Game 3 would ever make it to PSN, as Castle Crashers has recently been announced for, The Behemoth told IGN that the only console they can say Game 3 is definitely coming to right now is Xbox Live Arcade.

Excellent.  Now we just need a release date so I can start counting down the days.



At the advent of the Xbox Live Arcade, Microsoft imposed strict rules regarding how big game downloads could be. If a publisher's game exceeded 50 MB of data, it couldn't be put up for sale. Later, that size limit was lifted to 150 MB. As you may have noticed, that restriction no longer exists. Shadow Complex was nearly 1GB in size while the recently released C&C 3 Commander's Challenge pack clocked in at 2GB. Have all restrictions been thrown out of the window?

The answer is more or less.

In a meeting with Microsoft's Scott Austin, director of digital games, IGN was told that 2GB is the limit now, but that isn't due to any restrictions imposed by Microsoft. The 2GB limit is a technical limitation of the system being used. Games on Demand, a section of the Xbox Live Marketplace where you can buy full retail games to download, uses a different file structure and so that limitation does not exist.



We don't provide the 'easy to program for' console that they [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so the question is what do you do for the rest of the nine and half years? It's a learning process. - SCEI president Kaz Hirai

It's a virus where you buy it and you play it with your friends and they're like, "Oh my God that's so cool, I'm gonna go buy it." So you stop playing it after two months, but they buy it and they stop playing it after two months but they've showed it to someone else who then go out and buy it and so on. Everyone I know bought one and nobody turns it on. - Epic Games president Mike Capps

We have a real culture of thrift. The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games. - Activision CEO Bobby Kotick

 

Around the Network

More videos from TGS:

0 Day Attack on Earth




Death by Cube


Gyromancer



We don't provide the 'easy to program for' console that they [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so the question is what do you do for the rest of the nine and half years? It's a learning process. - SCEI president Kaz Hirai

It's a virus where you buy it and you play it with your friends and they're like, "Oh my God that's so cool, I'm gonna go buy it." So you stop playing it after two months, but they buy it and they stop playing it after two months but they've showed it to someone else who then go out and buy it and so on. Everyone I know bought one and nobody turns it on. - Epic Games president Mike Capps

We have a real culture of thrift. The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games. - Activision CEO Bobby Kotick

 

This list is full of win.



 

 

 

 

 

Puzzlegeddon trailer



We don't provide the 'easy to program for' console that they [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so the question is what do you do for the rest of the nine and half years? It's a learning process. - SCEI president Kaz Hirai

It's a virus where you buy it and you play it with your friends and they're like, "Oh my God that's so cool, I'm gonna go buy it." So you stop playing it after two months, but they buy it and they stop playing it after two months but they've showed it to someone else who then go out and buy it and so on. Everyone I know bought one and nobody turns it on. - Epic Games president Mike Capps

We have a real culture of thrift. The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games. - Activision CEO Bobby Kotick

 

Toy Soldiers First Look

I never thought I'd write the following sentence. Today, I saw a tower defense game that looks pretty darn cool. OK, that was easier than I thought it would be. I'm not the biggest fan of tower defense games. They all feel rather the same and aren't very exciting. If you're like me, or even if you're a fan of tower defense games, then you might want to keep an eye on Toy Soldiers. It's tower defense with a bit of a twist. Announced today at the Tokyo Game Show, this exclusive Xbox Live Arcade game comes from indie developer Signal Studios.

Toy Soldiers brings WWI action figures from 1918 to life. That naturally means that, while the battlefield looks totally real, you'll actually be playing in a bedroom filled with toy figures set up by a little boy or girl with a vivid imagination. Look through the grainy filter towards the battlefield and you'll see a raging war. Turn your sights up towards the sky and you might see a bookshelf or a desk lamp.

The visuals are quite good for an XBLA game, but they aren't what sets Toy Soldiers out from the pack. This game offers a more active role for the player than most tower defense games. Each round starts how you'd normally expect it to. You'll get a look at which enemies are queued up and preparing to charge your defenses and it will be up to you to set down towers of defense to keep your headquarters safe.

Once things are set in motion, they begin to get interesting. At any time, you can hop in to a tower and take direct control of it. Turrets allow you to aim and lay down covering fire. A sniper tower lets you become the sniper. You can even get in a plane and fly off around the world. And, of course, the whole time the enemy is attacking your defenses so it might be a good idea to upgrade a tower now and again to keep things even.

Toy Soldiers will also have a multiplayer portion to it, which Microsoft jokingly referred to as a sort of tower offense style of game. One side will defend while the other launches an attack. We didn't get a look at this mode, but it certainly sounds intriguing given the active role each player can take during the fight.

There wasn't any news provided on when you can expect Toy Soldiers to release on the Live Arcade, but we were told that it was coming soon -- either by the end of this year or early next.

 

More images



We don't provide the 'easy to program for' console that they [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so the question is what do you do for the rest of the nine and half years? It's a learning process. - SCEI president Kaz Hirai

It's a virus where you buy it and you play it with your friends and they're like, "Oh my God that's so cool, I'm gonna go buy it." So you stop playing it after two months, but they buy it and they stop playing it after two months but they've showed it to someone else who then go out and buy it and so on. Everyone I know bought one and nobody turns it on. - Epic Games president Mike Capps

We have a real culture of thrift. The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games. - Activision CEO Bobby Kotick

 

TGS: Joy Ride

During its opening presentation at Tokyo Game Show, Microsoft revealed a new community area and three additional modes for its upcoming online Xbox Live racer, Joy Ride. In the game, you can use your Avatars to drive to different locations, interacting with other players and taking part in a number of challenges.

The new community location is Perilous Peaks, where you can buzz around with your friends and cruise through the mountains. As for the new modes:

Trick Showdown: Take a pit stop at the “Joy Ride” Stunt Park and collect multipliers to win big bonuses for your car stunts and Avatar tricks. Created for single player and group collaboration, work with your Avatar racing buddies to earn points, complete the stage and unlock the bonus round, Coin Frenzy.

Coin Frenzy: Looking for the fuzzy dice to hang from your review mirror? Work with your friends to collect as many coins as you can before the timer runs out in the ultimate bonus round, Coin Frenzy. Coins can be spent in the online store to deck out your car.

Delivery Dash: More cheese please! With Delivery Dash on “Joy Ride” you’re racing against the clock to feed hungry players fresh pizza. Race with friends back and forth from the store to delivery locations and work as a team to trigger a bonus round, earn coins, and experience points.

Joy Ride will debut later this year.



We don't provide the 'easy to program for' console that they [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so the question is what do you do for the rest of the nine and half years? It's a learning process. - SCEI president Kaz Hirai

It's a virus where you buy it and you play it with your friends and they're like, "Oh my God that's so cool, I'm gonna go buy it." So you stop playing it after two months, but they buy it and they stop playing it after two months but they've showed it to someone else who then go out and buy it and so on. Everyone I know bought one and nobody turns it on. - Epic Games president Mike Capps

We have a real culture of thrift. The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games. - Activision CEO Bobby Kotick