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Forums - Microsoft - EVERY GAME is coming to XBLA

DORITOS AND MICROSOFT TEAM UP TO PUT CREATIVE CONTROL OF UPCOMING XBOX LIVE ARCADE GAME IN PEOPLE’S HANDS

Two User-Generated Game Concepts to be Developed Into Xbox LIVE® Arcade Games;  One Fan-Selected Winner Will Receive $50,000 Dream Assignment as Doritos Gaming Consultant


Plano, TX (August 31, 2009) —As one of the leading consumer brands to successfully cross over into the world of video games, Doritos tortilla chips -- a flagship snack brand within PepsiCo’s Frito-Lay division -- today announced it will once again offer the creative opportunity of a lifetime to video game lovers with the chance to design a new Xbox LIVE® Arcade game. Today marks the return of “Unlock Xbox,” a ground-breaking video game design contest that puts the creative control to design an Xbox LIVE Arcade game in consumers’ hands.

The Unlock Xbox contest, which is driven by a collaboration between the Doritos brand and Microsoft, originated in 2007 and lead to the creation of the record-breaking “Doritos Dash of Destruction,” the first consumer-created Xbox LIVE Arcade game, which went on to become the fastest Xbox LIVE Arcade game to reach one million downloads.

Starting today, people in North America are invited to submit game concepts that embody the big, bold and intense spirit of the Doritos brand, for the chance to have their idea developed into an Xbox LIVE Arcade game for the Xbox 360. Fans can review the submission terms and enter their ideas via video submission through October 4, 2009 at www.unlockxbox.com.



We don't provide the 'easy to program for' console that they [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so the question is what do you do for the rest of the nine and half years? It's a learning process. - SCEI president Kaz Hirai

It's a virus where you buy it and you play it with your friends and they're like, "Oh my God that's so cool, I'm gonna go buy it." So you stop playing it after two months, but they buy it and they stop playing it after two months but they've showed it to someone else who then go out and buy it and so on. Everyone I know bought one and nobody turns it on. - Epic Games president Mike Capps

We have a real culture of thrift. The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games. - Activision CEO Bobby Kotick

 

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Shadow Complex sets new week-one sales record for Xbox Live Arcade


Chair Entertainment, a subsidiary of Epic Games, Inc, and Microsoft Corp. delivered the next evolution in downloadable games with the launch of “Shadow Complex” exclusively on Xbox LIVE Arcade.

Officially recorded as the most downloaded single-player title in Xbox LIVE Arcade history to date, more than 200,000 people purchased “Shadow Complex” in the first week of its release.

In addition to exceeding sales expectations, “Shadow Complex” continues to garner outstanding critical acclaim. Awarding the game a perfect 5/5 score, Gamespy said "the game offers plenty of reason to play it more than once" and advises their readers that "this is a game not to be missed." “Shadow Complex” also received a perfect 5/5 from G4TV, which commented “you really cannot have more immediate, satisfying fun than this game right now.” In its 9.4/10 review, IGN states they "found it very difficult to stop playing" and recommended gamers "go buy this game."

“Congratulations to Chair Entertainment and Epic Games for creating an outstanding game,” said Scott Austin, director of digitally distributed games at Microsoft. “As the capstone title of the second annual Summer of Arcade program, “Shadow Complex” has raised the bar for downloadable games. We’re proud to offer such high-quality content on Xbox LIVE Arcade.”

"We're really flattered by all the great things fans and critics have said about Shadow Complex," said Dr. Michael Capps, president of Epic Games. "Chair's goal was to make a gorgeous game with tons of action, addictive challenges, and a great sense of exploration – and they knocked it out of the park. We’re so proud to have Shadow Complex join the Epic portfolio. If you haven’t already downloaded it on Xbox LIVE, give the demo a try."

 



We don't provide the 'easy to program for' console that they [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so the question is what do you do for the rest of the nine and half years? It's a learning process. - SCEI president Kaz Hirai

It's a virus where you buy it and you play it with your friends and they're like, "Oh my God that's so cool, I'm gonna go buy it." So you stop playing it after two months, but they buy it and they stop playing it after two months but they've showed it to someone else who then go out and buy it and so on. Everyone I know bought one and nobody turns it on. - Epic Games president Mike Capps

We have a real culture of thrift. The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games. - Activision CEO Bobby Kotick

 

XBLA Discovers Ancients of Ooga

 

Over three years ago now, NinjaBee and and J. Kenworthy Entertainment delivered a quirky action game to Xbox Live Arcade called Cloning Clyde, which IGN awarded an 8.1. Today the spiritual successor to Cloning Clyde was announced: Ancients of Ooga. The developers aren't ready to release too many details, yet, but they did forward along a piece of concept art showing a cartoon ogre fellow.

"Ever since we released Cloning Clyde we've been bombarded with requests for a sequel," said John Nielson, founder of J. Kenworthy Entertainment. "Although Ancients of Ooga is not a sequel to Cloning Clyde, it is what we like to call a spiritual successor because of how heavy an influence Cloning Clyde had on its creation. Just like Cloning Clyde, Ancients of Ooga is going to bring originality, humor, its own unique artistic style, and extremely creative gameplay to Xbox Live Arcade."



We don't provide the 'easy to program for' console that they [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so the question is what do you do for the rest of the nine and half years? It's a learning process. - SCEI president Kaz Hirai

It's a virus where you buy it and you play it with your friends and they're like, "Oh my God that's so cool, I'm gonna go buy it." So you stop playing it after two months, but they buy it and they stop playing it after two months but they've showed it to someone else who then go out and buy it and so on. Everyone I know bought one and nobody turns it on. - Epic Games president Mike Capps

We have a real culture of thrift. The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games. - Activision CEO Bobby Kotick

 

fuck yes thats awesome news! XBLA is the best and it just keeps on getting better



Long Live SHIO!

Splosion Man Title Update: Splodejement Day

Frank Wilson, CTO of Twisted Pixel Games, learned today of an exploit that enabled cheaters to post impossibly good scores in his latest Xbox LIVE® Arcade game Splosion Man. With cold precision, he initiated a response: Splodejement Day.

On Tuesday, September 1st, at approximately 2 a.m. PDT, a title update will be released to permanently seal the exploit, and select scores will be wiped from the leaderboards, so that only legitimate scores remain. This purge will be in time for the “Speedy Splode” trophy contest, where the player with the best time in the single-player level 3-8 during the week of September 6th to 12th will win a unique Splosion Man statue and an autographed poster by the developers.

When asked, Mr. Wilson had this to say about his custom-built leaderboard-clearing application, which he affectionately calls Splodenet: “It goes on-line August 31st, 2009. Human decisions are removed from leaderboard defense. Splodenet begins to learn at a geometric rate. It becomes self-aware at 2:14 a.m. Pacific Time, September 1st. There is no score but what we earn for ourselves.”

Twisted Pixel also stated that this title update will not add avatar accessory awardable support to Splosion Man, as the timing of that release is up to Microsoft.



We don't provide the 'easy to program for' console that they [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so the question is what do you do for the rest of the nine and half years? It's a learning process. - SCEI president Kaz Hirai

It's a virus where you buy it and you play it with your friends and they're like, "Oh my God that's so cool, I'm gonna go buy it." So you stop playing it after two months, but they buy it and they stop playing it after two months but they've showed it to someone else who then go out and buy it and so on. Everyone I know bought one and nobody turns it on. - Epic Games president Mike Capps

We have a real culture of thrift. The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games. - Activision CEO Bobby Kotick

 

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Bomberman Live: Battlefest

Ready for more? The sequel to the immensely popular downloadable game brings more action, more multiplayer fun, more powerups, more modes, more maps, more costumes, more....everything! The classic Bomberman gameplay upgrades with new features (including the fan-requested Teams gameplay!) that will have you hooked on blasting friends online or locally. And with up to 8 players online, every match is guaranteed to be epic fun! With an array of gameplay options at your disposal, Bomberman Live: Battlefest is set to rock the house on Xbox LIVE® Arcade this Winter, and detonate on the Playstation®Network and WiiWare™ in 2010!

Teams!

Assemble the crew. It's time to bring the bombs with your buddies and prove who's got the chops to hold the Team crown! Play locally or bring the pain online; it's more fun with friends!

New Modes!

All new ways to claim your Bomberman crown! Learn more about these team-only gameplay modes and how they'll change the way you play.

VIP
Protect the VIP! Two teams of four each have one VIP on their squad. Unfortunately, the VIP is so important, they can't set any bombs! You'll have to work together to defend with your other team mates who must escort the VIP to a designated point at the other end of the arena.

Capture the Flag
The classic multiplayer game is here in full form! Both teams have a flag so both teams will need to both attack and defend their flags as well. Coordinate effectively as a team to come out on top! It's CTF, Bomberman style!

Capture the Crown
First appearing in Bomberman Blast, Capture the Crown makes a triumphant return! Players start on the edges of the arena with one crown in the middle. The player who is able to hold onto the crown the longest wins!

Bankroll
It's points for power-ups! Players earn points for bombing other players, destroying blocks, and so on. The twist? Destroying blocks rarely yields a power-up. At the end of each match, you'll trade in your points gained for power-ups in the menu in between matches. Bomb wisely!

New Powerups!

5 all-new powerups make their debut! Will the power of the Cluster Bomb be your new go-to? Or will the destructive Laser Bomb be a game-changer? Veterans need not worry as all the classic powerups return in full force! Customization options allow you to pick and choose which power-ups appear in any given arena.

New Characters!

You thought you had choices before? Bomberman 2 packs 18 new costumes in addition to the original selection from Bomberman Live! Mix and match 3 costume pieces from Napoleon Bombaparte, Chef Bombardee, Sir Bombalot, and more! Make your Bomberman your own!

New Arenas!

The Bomberman battlegrounds have changed once again, this time with more tricks, gimmicks, and fun! From Adventure Island themed landscapes to the shape-shifting MultiMaze, no battle will ever be the same!

XBLA Avatar Support

Bring your avatar on to the battlefield with the XBLA version! Your avatar is no longer stuck on the menus, and can now run, throw, and bomb with all combatants on the map!



We don't provide the 'easy to program for' console that they [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so the question is what do you do for the rest of the nine and half years? It's a learning process. - SCEI president Kaz Hirai

It's a virus where you buy it and you play it with your friends and they're like, "Oh my God that's so cool, I'm gonna go buy it." So you stop playing it after two months, but they buy it and they stop playing it after two months but they've showed it to someone else who then go out and buy it and so on. Everyone I know bought one and nobody turns it on. - Epic Games president Mike Capps

We have a real culture of thrift. The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games. - Activision CEO Bobby Kotick

 

Bonk: Brink of Extinction

Bonk. Is. Back! Hudson's loveable caveman makes his long-awaited return and has brought his enormously giant head with him! Get ready for an all new adventure exclusively on Xbox LIVE®Arcade, Playstation®Network, and WiiWare™ in Spring 2010!

A doomsday comet, surrounded by smaller chunks of debris, is on a collision course with Earth. A strange magnetic field around the comet seems to be driving most of the planet’s weak-willed creatures crazy, and smaller bits of debris are smashing into the jungle near Bonk's home. Bonk must undertake a perilous journey that will take him to the very center of the planet to save the world.
The Return Of The Most Widely Requested Classic Platformer

• Story Mode with Co-Op play. Play alone or have a friend join you at any time!
• An entire new adventure with Bonk as he swims, bites, climbs, jumps, runs, and head-butts his way through jungles, deserts and volcanic caverns
• Search for help along the way: power ups, check points, and extra health are the staple for every adventuring caveman.
• Transformations are back and weirder than ever! Now Bonk can transform himself into eight different forms by eating meat or encountering Primordial Jelly. No enemy is safe from the boy with the super noggin!

New Features
• Online play for the first time in the series!
• New enemies with incredible variations in personalities and abilities. Beware the Raptor Unicycle Tank!
• Classic 2D platforming in a 3D world.
• Tons of collectibles will have you searching the entire prehistoric world.

Join us as we welcome Bonk back into our hearts! For those who haven't played the originals, you're in for a prehistoric side-scrolling adventure, the likes of which you've never seen! Coming soon for XBLA, PSN, and WiiWare.



We don't provide the 'easy to program for' console that they [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so the question is what do you do for the rest of the nine and half years? It's a learning process. - SCEI president Kaz Hirai

It's a virus where you buy it and you play it with your friends and they're like, "Oh my God that's so cool, I'm gonna go buy it." So you stop playing it after two months, but they buy it and they stop playing it after two months but they've showed it to someone else who then go out and buy it and so on. Everyone I know bought one and nobody turns it on. - Epic Games president Mike Capps

We have a real culture of thrift. The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games. - Activision CEO Bobby Kotick

 

that's hot



my signature went on strike, it's demanding 3% raise

Virtual On Director Working On New Xbox Live Arcade Game
New Xbox Live Arcade Earth Defense Force under consideration too!

Virtual On Oratorio Tangram is an Xbox Live Arcade exclusive for now. It looks like it could stay that way. That game's director, Sega's Toru Murayama, said today during a roundtable session at the CESA Developers Conference in Yokohama, "Oratan was well received, so we're making our next Xbox Live Arcade title."

There's no indication here that the new game is a new Virtual On, of course. But we're certain few would mind having another use for that pricey Hori Twin Sticks peripheral.

Murayama's comments came during a session titled Xbox 360 Online Business. A report at Gemaga skipped out on the main part of the session and jumped straight to that juicy bit.

Also in the Gemaga report was a comment from D3 Publisher's Nobuyuki Okajima. He offered two comments that Gemaga deemed interesting enough to take up its precious bandwidth.

First, on the recently released hostess simulator Dream Club, "We're currently developing -- or, rather, recording -- add-on content."

Okajima's second comment was of much greater relevance: "We'd like to bring the next Earth Defense Force to Xbox Live Arcade."

Looks like Microsoft's download platform will have no problem with major Japanese support.
=============
Edit: it was an error, they want the next Earth Defense Force to be Xbox Live enabled, not on XBLA.


We don't provide the 'easy to program for' console that they [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so the question is what do you do for the rest of the nine and half years? It's a learning process. - SCEI president Kaz Hirai

It's a virus where you buy it and you play it with your friends and they're like, "Oh my God that's so cool, I'm gonna go buy it." So you stop playing it after two months, but they buy it and they stop playing it after two months but they've showed it to someone else who then go out and buy it and so on. Everyone I know bought one and nobody turns it on. - Epic Games president Mike Capps

We have a real culture of thrift. The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games. - Activision CEO Bobby Kotick

 

Guwange wins Cave XBLA survey

Thank you all for your mail.
Here are the results of our Xbox Live Arcade survey.

1. Guwange
2. Esprade
3. Dodonpachi
4. Progear
5. Pink Sweets
6. Mushihime-sama
7. Dangun Feveron
8. Muchi Muchi Pork
9. Espgaluda
10. Ibara

We have received many requests from our overseas users for region-free versions of our games.

"Death Smiles" was released only for Asia, but the region for "Mushi-hime sama Futari" has not been decided yet. I believe it will be decided around the time of Tokyo Game Show 2009.

We are very happy to have received so many e-mails from overseas.

Thank you.

09/01/09
Cave
Makoto Asada



We don't provide the 'easy to program for' console that they [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so the question is what do you do for the rest of the nine and half years? It's a learning process. - SCEI president Kaz Hirai

It's a virus where you buy it and you play it with your friends and they're like, "Oh my God that's so cool, I'm gonna go buy it." So you stop playing it after two months, but they buy it and they stop playing it after two months but they've showed it to someone else who then go out and buy it and so on. Everyone I know bought one and nobody turns it on. - Epic Games president Mike Capps

We have a real culture of thrift. The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games. - Activision CEO Bobby Kotick