Bomberman LIVE Surpasses the 500K Mark on XBLA
August 18, 2009 – Bomberman LIVE, the classic multiplayer party game from Hudson Entertainment, the North American publishing arm of HUDSON SOFT, has now sold more than 500,000 copies on Xbox LIVE® Arcade.
“We are awed by the enthusiasm and excitement of Bomberman fans everywhere,” says Sabine Duvall, Vice President of Digital Download at Hudson Entertainment. “Watching fans have fun with Bomberman and each other in this classic, fast-paced action game has been truly rewarding. The success of Bomberman LIVE is a testament to the longevity of the Bomberman series, which has entertained fans of all ages on nearly all platforms and continues to do so.”
Bomberman LIVE is an award-winning multiplayer game that 1UP.com says is “hectic and hilarious...the perfect LIVE Arcade title.” Bomberman LIVE was awarded "Best Overall Game" and "Best Competitive Multiplayer Game” by the Xbox LIVE Arcade Awards and won IGN.com’s Editor’s Choice Award.
In Bomberman LIVE, the frantic, explosive action is taken to the next level with gorgeous high definition graphics, 4-person local multiplayer and 8-person online multiplayer. Gamers can play online and prove that they really are the best in the world! In addition, Bomberman LIVE features character customizations, which allow players to personalize their Bomberman from thousands of possible combinations. Delivering an insane party game atmosphere, Bomberman LIVE gives everyone who picks up the controller the chance to bomb their way to victory.
Bomberman LIVE is now available for Xbox LIVE Arcade for 800 MS Points.
We don't provide the 'easy to program for' console that they [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so the question is what do you do for the rest of the nine and half years? It's a learning process. - SCEI president Kaz Hirai
It's a virus where you buy it and you play it with your friends and they're like, "Oh my God that's so cool, I'm gonna go buy it." So you stop playing it after two months, but they buy it and they stop playing it after two months but they've showed it to someone else who then go out and buy it and so on. Everyone I know bought one and nobody turns it on. - Epic Games president Mike Capps
We have a real culture of thrift. The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games. - Activision CEO Bobby Kotick