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Forums - Microsoft - EVERY GAME is coming to XBLA

<>stika said:
SHMUPGurus said:

"But if you play Radiant Silvergun nowadays, it's certainly aged in assorted ways, and I'm not sure they're all good," he adds, .

Huh... what is this CEO ?

To be honest, Radiant Silvergun is a lot better and a lot more playable than Ikaruga, so there's no doubt in my mind that the game would be received well.

well...graphically speaking the game could use an uplifting

A widescreen update is all it needs IMO.



Random game thought :
Why is Bionic Commando Rearmed 2 getting so much hate? We finally get a real game and they're not even satisfied... I'm starting to hate the gaming community so f****** much...

Watch my insane gameplay videos on my YouTube page!

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Insanely Twisted Shadow Planet is now my one of my most anticipated (potential) upcoming XBLA games:

 

 

It's not announced for any platform yet, but they did recently put together a demo build for a presentation with the XBLA group at Microsoft, so that is a good sign.

 



We don't provide the 'easy to program for' console that they [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so the question is what do you do for the rest of the nine and half years? It's a learning process. - SCEI president Kaz Hirai

It's a virus where you buy it and you play it with your friends and they're like, "Oh my God that's so cool, I'm gonna go buy it." So you stop playing it after two months, but they buy it and they stop playing it after two months but they've showed it to someone else who then go out and buy it and so on. Everyone I know bought one and nobody turns it on. - Epic Games president Mike Capps

We have a real culture of thrift. The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games. - Activision CEO Bobby Kotick

 

Here's hoping. The more I see of that game, the more I fall in love with it.

Plus the name reminds me of Shadowy Men on a Shadowy Planet.



^Is the music in that trailer by Dimmu Borgir?

Never mind, lol



 

 

 

1) Alien Breed Evolution will be a trilogy, with the first part coming to XBLA this October

Alien Breed Evolution will be released in three parts, beginning around October, and features approximately 15 hours of gameplay according to Team17 boss Martyn Brown.

2) Eurogamer Alien Breed Evolution Hands On

Boosted by the success of Worms on Xbox Live Arcade, the Wakefield-based studio has decided to self-publish Alien Breed Evolution, presumably waving two fingers in the direction of all the publishers who shot it down the first time around.

"It's a complete no-brainer," admits Team17's studio director Martyn Brown. "Even selling it at a much lower price, we're making twice as much money than if we put it out as a boxed product and charged three times as much. There's no stupidly expensive marketing campaign to pay for, no distribution fees, no retail margin, no pre-owned resale losses, and no publisher slice. We've cut them all out entirely." With the success of numerous Worms ports swelling the coffers, it's a risk the veteran company can afford to take.

3) Alien Breed Evolution to debut on XBLA because of faith shown by Microsoft

“I think XBLA still leads PS3 in terms of user base and probably the amount of people buying the thing,” he told us when we asked why Team 17 chose 360 as the lead platform for release.

“Plus we have a relationship with Microsoft that’s pretty close - a first party publishing relationship,” he said.



We don't provide the 'easy to program for' console that they [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so the question is what do you do for the rest of the nine and half years? It's a learning process. - SCEI president Kaz Hirai

It's a virus where you buy it and you play it with your friends and they're like, "Oh my God that's so cool, I'm gonna go buy it." So you stop playing it after two months, but they buy it and they stop playing it after two months but they've showed it to someone else who then go out and buy it and so on. Everyone I know bought one and nobody turns it on. - Epic Games president Mike Capps

We have a real culture of thrift. The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games. - Activision CEO Bobby Kotick

 

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Braid Creator Jonathan Blow Working on "3D Puzzle" Game

 

Jonathan Blow, designer of acclaimed Xbox LIVE Arcade puzzle-platformer Braid, has revealed through job postings that he's entering development of a new 3D "puzzle-exploration game." Blow describes the project as "a puzzle-exploration game that is philosophical, and quiet, and is being made for reasons other than crass profit motive." Bless his socks.

Donkey Kong and Super Mario reworked in Braid to twist your melon. While there are few details on what the new game will be, Blow's job posting for a 3D environment concept artist gives a fair indication of what won't be involved:

Work with a small team on a puzzle-exploration game that is philosophical, and quiet, and is being made for reasons other than crass profit motive. Because the team is small, your work will be a large influence on the look of the final game. The team is run by the designer/programmer of the critically-acclaimed game Braid; the team is fully-funded and pay is high.

The majority of [your] portfolio should consist of things absent from the following list: Girls With Big Tits; Barbarians Wielding Axes, Covered in Blood; Aliens; Space Ships; Gangsters Getting Shot in the Face; Orcs; Giant Robots; and, of course, Postapocalyptic Wastelands.

 



We don't provide the 'easy to program for' console that they [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so the question is what do you do for the rest of the nine and half years? It's a learning process. - SCEI president Kaz Hirai

It's a virus where you buy it and you play it with your friends and they're like, "Oh my God that's so cool, I'm gonna go buy it." So you stop playing it after two months, but they buy it and they stop playing it after two months but they've showed it to someone else who then go out and buy it and so on. Everyone I know bought one and nobody turns it on. - Epic Games president Mike Capps

We have a real culture of thrift. The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games. - Activision CEO Bobby Kotick

 

Oh, boy. Blow never stops with the "i h8 moneyz" stuff, does he?

It's too bad he's not making that RPG he talked about just yet, but I'm interested to see what he cooks up. The pretentious twat.



Metalocalypse: Dethgame (Joystiq)

Konami is this week announcing its intentions to publish Metalocalypse: Dethgame for Xbox Live and PlayStation Network. The show's creator, Brendon Small, confirmed to the Wall Street Journal that he's been working with Konami to produce the upcoming downloadable title.

Rather than playing as Metalocalypse's lead characters, Small says you'll be controlling a "band of roadies" fighting in honor of show's fictional band, Dethklok. Konami will allegedly be announcing the game later this week at the San Diego Comic Con

 



We don't provide the 'easy to program for' console that they [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so the question is what do you do for the rest of the nine and half years? It's a learning process. - SCEI president Kaz Hirai

It's a virus where you buy it and you play it with your friends and they're like, "Oh my God that's so cool, I'm gonna go buy it." So you stop playing it after two months, but they buy it and they stop playing it after two months but they've showed it to someone else who then go out and buy it and so on. Everyone I know bought one and nobody turns it on. - Epic Games president Mike Capps

We have a real culture of thrift. The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games. - Activision CEO Bobby Kotick

 

TWISTED PIXEL LETS DOWN PRESIDENT, COUNTRY WITH WEDNESDAY SPLOSION MAN RELEASE
Thanks Obama For Slamming Video Games Right Before Our Release Date

AUSTIN, TX – July 21, 2009 – Twisted Pixel Games was thrilled to hear President Obama’s directive for parents to start “putting away the Xbox,” an announcement made right on the eve of Splosion Man’s release. That’s cool. We weren’t excited to be kicking off the Summer of Arcade or that early reviews have been so positive about our game, or that it is practically a steal at 800 Microsoft Points ($10.00 USD). Go ahead and tell people not to play games. But answer me one thing, Mr. President: If not us, who is going to teach our nation’s kids the unimportance of spelling or about how scientists will turn into slabs of meat when you splode them?

Splosion Man doesn’t just lure families apart with its 50 level single player campaign and separate 50 level 2-4 player multiplayer campaign, it also dangles several treasures sure to corrupt even the most tight-knit household. A free unlockable premium theme headlines a package containing two free gamerpics and, perhaps most troubling, hidden within its codey depths, the ability to grant two male and two female free avatar accessories once the functionality becomes available on Xbox Live.

The den of evil that is www.splosionman.com contains further temptation, offering downloadable faceplate templates, desktop backgrounds, and the entire musical score from award-winning composers John DeBorde and Joshua R. Mosley. The siren call of each piece is divided into several layers, which react dynamically during gameplay, offering much more stimulation and interest than homework or family time ever could.





We don't provide the 'easy to program for' console that they [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so the question is what do you do for the rest of the nine and half years? It's a learning process. - SCEI president Kaz Hirai

It's a virus where you buy it and you play it with your friends and they're like, "Oh my God that's so cool, I'm gonna go buy it." So you stop playing it after two months, but they buy it and they stop playing it after two months but they've showed it to someone else who then go out and buy it and so on. Everyone I know bought one and nobody turns it on. - Epic Games president Mike Capps

We have a real culture of thrift. The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games. - Activision CEO Bobby Kotick