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Forums - Sony - was ps3 released too early or too late

do you the ps3 should have came out at the same time as the 360 or should it have waited another year



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The time of release was not the problem with the PS3 launch



They should have tried to release it before the 360, that way everybody would rush out to get the new console. MS was brilliant on this point, however they paid dearly for it.



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Don't forget your helmet there, Master Chief!

microsoft would have not gotten it lead if they did, they were able to have the arcade at 280-400$ for a year that sony release console late at 200$ more expensive.

i think actually sony problem was the price, the console it's well built it have everything.
but production cost it's too much.
sony it's one of companies with biggest revenue. but only makes small profits.
to get into something that will drag them down more, but it have it advance
sony will cut the pricer slower than microsoft.
now another pricecut will put microsoft and sony division in red, until the next revision of both consoles.



If you don't take into account the victory over HD-DVD, it was released too early.

1) The CBE was not ready. It was designed to be tightly coupled via a very highspeed interconnect with another chip without the need for an external controller. For the cell blades or supercomputer nodes they are pretty much only found in either a symmetric setup with another cell chip or asymetrically, accelerators or a more traditional CPU (Opteron). Any one of these (except the Opteron) or a tighter coupling with a GPU would have been able to significantly differentiate itself technically from the 360. Furthermore, Rambus had teething problems with the XDR2 controllers making it impossible to release the PS3 with more than a 256MB bank. Given an extra year, they probably would have used a 512MB bank for each cell die (still would not be unified). With a dual cell (perhaps clocked a bit higher) setup with 1 GB of XDR2, realtime raytracing complex scenes becomes a realistic option. That would have made the PS3 seem a generation ahead of highend x86 gammer rigs.

2) Releasing at the same time as the wii knocked out any potential hype for the system. It's possible that Sony would have had more success presenting itself as the latest and greatest home entertainment gadget much more effectively if it didn't have to compete with the initial wave of Wii mania. And now it's associated in the minds of a larger portion of average consumers as having more or less equivalent specs because they were both released at the same time.

3) Microsoft would have been kept at bay by the Wii and rediculous realtime raytracing teasers. The pickup in 360 sales and developer support didn't seem to really come about until the PS3 disappointing release.

4) First to market is overrated. XBOX did poorly (but really not that poorly in the US at least) because they chose an architecture which was geared towards making PC ports easy rather than performance. It should not have been possible for the PS2 to keep up reasonably well with a system released 3-4 years later.



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Forget the Cell, the Blu-ray drive, and any bells and whistles that increase manufacturing costs. Use a more traditional CPU and a DVD drive; launch around the same time as the 360, and for no more than $400. Launching a less powerful console than the 360 would be fine; just aim for the same ballpark.

Result: PlayStation brand name remains strong, retains exclusivity on several key third-party IPs, and easily beats the 360 in sales. Sony's game division remains the same money-making machine it was during the PS2 era, and when the recession hits, helps prop up the underperfoming divions - instead of helping drag the company down. Oh, and Blu-ray still wins the HD format war, due to superior studio support and the power of Sony Pictures - it just takes an extra year.

(Disclaimer: all of the above is idle speculation, etc. etc.)



A little late, or at least they could've made it a global launch. The biggest problems were price and lack of truly good games in its first year or so imo.



Early in the sense that they seemed to be all over the place and didn't show much coordination in their efforts. Also early since at the time, production costs were near 800 per unit.

Late in the sense that it was nearly a year after the 360 and a few days after the wii