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Forums - Nintendo - High Voltage Introduces the Grinder Diaries

I like the sheriff idea, great. :D



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Now this is an exclusive third-party Wii game I can get excited about!



Man this game is looking awesome! Do you guys think there would be a way to make the dual weld pistols control independently with separate reticules though? I've been thinking about this but can't come up with a solution because a 2nd Wii Remote makes it impossible to control movement. If the nunchuck had IR then you could shoot one with Z and one with B but sadly this isn't possible either. Do you guys think there should be at least 2 ret icules that move together for the pistols instead of 1 reticule pointing at the center? It seems like it would make more sense to me and make the pistols more interesting because it would spread the damage out across a larger area.



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silentmac said:

Man this game is looking awesome! Do you guys think there would be a way to make the dual weld pistols control independently with separate reticules though? I've been thinking about this but can't come up with a solution because a 2nd Wii Remote makes it impossible to control movement. If the nunchuck had IR then you could shoot one with Z and one with B but sadly this isn't possible either. Do you guys think there should be at least 2 ret icules that move together for the pistols instead of 1 reticule pointing at the center? It seems like it would make more sense to me and make the pistols more interesting because it would spread the damage out across a larger area.

I like the two reticules idea, you should email that. The guns controlled independently however, would be difficult to pull off even if they had you use two Wiimotes, and you walked with the d-pad on the second Wiimote...But hey still ain't nothin' wrong with asking! =D



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...Imagine how boring the interweb would be if everyone thought logically?

That Sheriff idea is pretty neat to me too, that idea remind me of Resident Evil for GCN, don't ask why!



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I was going to post details of this earlier...saved me a job lol.

This is looking awesome already, particularly when you consider that the E3 Demo was only created in 2 months. They reckon their instancing part of their Quantum3 engine will enable them to have 65+ enemies on screen, and it wouldn't surprise me if they break the century by the time it's released.

Having a shedload of dynamic objects (ie destructible environments) is also impressive. As things are at the moment The Conduit is the best looking game available as well as being the most impressive technically, some of the things done by the Quantum3 engine were thought by many to be impossible on the Wii hardware and it's looking like The Grinder has raised the bar again.

Gladiator AD is also looking very good visually, better than both The Conduit and The Grinder due to not being as 'busy'. High Voltage Software are creating technical marvels on the Wii hardware. Lovely Jubbly. :oD