By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Microsoft - Where is Microsoft Game Studios heading...

Space pinball?



And that's the only thing I need is *this*. I don't need this or this. Just this PS4... And this gaming PC. - The PS4 and the Gaming PC and that's all I need... And this Xbox 360. - The PS4, the Gaming PC, and the Xbox 360, and that's all I need... And these PS3's. - The PS4, and these PS3's, and the Gaming PC, and the Xbox 360... And this Nintendo DS. - The PS4, this Xbox 360, and the Gaming PC, and the PS3's, and that's all *I* need. And that's *all* I need too. I don't need one other thing, not one... I need this. - The Gaming PC and PS4, and Xbox 360, and thePS3's . Well what are you looking at? What do you think I'm some kind of a jerk or something! - And this. That's all I need.

Obligatory dick measuring Gaming Laptop Specs: Sager NP8270-GTX: 17.3" FULL HD (1920X1080) LED Matte LC, nVIDIA GeForce GTX 780M, Intel Core i7-4700MQ, 16GB (2x8GB) DDR3, 750GB SATA II 3GB/s 7,200 RPM Hard Drive

Around the Network
snyperdud said:
A new Crimson Skies or Mechassault would be very nice and welcomed in my book.

Those are the two I'd most like to see.

 



We don't provide the 'easy to program for' console that they [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so the question is what do you do for the rest of the nine and half years? It's a learning process. - SCEI president Kaz Hirai

It's a virus where you buy it and you play it with your friends and they're like, "Oh my God that's so cool, I'm gonna go buy it." So you stop playing it after two months, but they buy it and they stop playing it after two months but they've showed it to someone else who then go out and buy it and so on. Everyone I know bought one and nobody turns it on. - Epic Games president Mike Capps

We have a real culture of thrift. The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games. - Activision CEO Bobby Kotick

 

They have been pretty quiet lately. Not to much like announcement wise on the publisher side have they done anything or developer wise. I am awaiting a new Crimson Skies at least. That game was fun as heck on multiplayer!



scottie said:
MS have been downsizing their 1st paty studios to give them more money for other things such as paying for exclusive games, dlc or timed exclusives, advertising 3rd party games, price cuts, R&D and not getting messed up too badly by the financial crisis

It is inevitable that some of their franchises will not see new iterations, at least not in the near future

Really?  Last time I checked they added just as many teams as they cut. Don't count bungie, as they wanted to be an independent studio again. The studios microsoft owned which closed the last few years are Ensemble, ACES, and FASA. They have added Big Park, Halo Team, Wingnut Interactive(Peter Jackson project), made an internal Xbox Live Arcade team, and now the new Project Natal team they are hiring like mad for. They got rid of stuff they weren't focusing on, and used the funds for stuff they wanted to get going.  Doesn't looking like downsizing to me.

 

As for Crimson skies, Microsoft sold or leased the rights to someone else.



Studios closed since the release of the 360

Former
ACES Game Studio: Microsoft Flight Simulator series, Combat Flight Simulator series and Microsoft Train Simulator series. Closed on January 23, 2009 in a process of ongoing job cuts due to Financial crisis of 2007–2009.[8][9][10]
Ensemble Studios: Age of Empires series, Age of Mythology, Halo Wars. Disbanded on January 29, 2009.
Carbonated Games: Developed for MSN Games and Windows Live Messenger. Disbanded on March 27, 2008.
Digital Anvil: Brute Force, Freelancer. Disbanded on January 31, 2006.
Hired Gun: Halo 2 for Windows Vista. Disbanded in October 2007.
FASA Studio: MechWarrior series. Disbanded on September 12, 2007.


New since the release of the 360
Xbox live productions
Spawnpoint studios
Wingnut


Sorry, but the closures are more significant than the openings



Around the Network

I don't think a new Killer Instinct is really needed, although I'm really sad that Cinder is long gone :P

I believe (from what they have been doing, that is) they'll focus more on non-gaming software themselves and the now estabilished 360 franchises (Halo, Fable). I mean, they have the 3rd party software guaranteed, I don't see why they would close their studios if they wanted to go back to some franchises.



the words above were backed by NUCLEAR WEAPONS!

scottie said:
Studios closed since the release of the 360

Former
ACES Game Studio: Microsoft Flight Simulator series, Combat Flight Simulator series and Microsoft Train Simulator series. Closed on January 23, 2009 in a process of ongoing job cuts due to Financial crisis of 2007–2009.[8][9][10]
Ensemble Studios: Age of Empires series, Age of Mythology, Halo Wars. Disbanded on January 29, 2009.
Carbonated Games: Developed for MSN Games and Windows Live Messenger. Disbanded on March 27, 2008.
Digital Anvil: Brute Force, Freelancer. Disbanded on January 31, 2006.
Hired Gun: Halo 2 for Windows Vista. Disbanded in October 2007.
FASA Studio: MechWarrior series. Disbanded on September 12, 2007.


New since the release of the 360
Xbox live productions
Spawnpoint studios
Wingnut


Sorry, but the closures are more significant than the openings

Don't forget that they also sold Big Huge Games (Rise of Nations, Rise of Legends, Age of Empires 3: The Asian Dynasties expansion) to THQ.



scottie said:
Studios closed since the release of the 360

Former
ACES Game Studio: Microsoft Flight Simulator series, Combat Flight Simulator series and Microsoft Train Simulator series. Closed on January 23, 2009 in a process of ongoing job cuts due to Financial crisis of 2007–2009.[8][9][10]
Ensemble Studios: Age of Empires series, Age of Mythology, Halo Wars. Disbanded on January 29, 2009.
Carbonated Games: Developed for MSN Games and Windows Live Messenger. Disbanded on March 27, 2008.
Digital Anvil: Brute Force, Freelancer. Disbanded on January 31, 2006.
Hired Gun: Halo 2 for Windows Vista. Disbanded in October 2007.
FASA Studio: MechWarrior series. Disbanded on September 12, 2007.


New since the release of the 360
Xbox live productions
Spawnpoint studios
Wingnut


Sorry, but the closures are more significant than the openings

You can add Big Games to new studios.

But what you can also see from that list is obvious, they are closing down their PC gaming side of things.



@ scoobs - Wikipedia makes no mention of them as a first party developer under MGS. Perhaps it was merely a third party developer that previously used MS as a publisher but no longer does? or perhaps wikipedia is wrong!



scottie said:
@ scoobs - Wikipedia makes no mention of them as a first party developer under MGS. Perhaps it was merely a third party developer that previously used MS as a publisher but no longer does? or perhaps wikipedia is wrong!


I remember reading a while back on a PC site that they were sold to THQ, but now I can't find any mention and it does sound like they were independent, just MS published there games. Either way they're owned by 38 studios now and are working on an RPG, so all's good... unlike Ensemble studios. I used to love Age of Empires.