JEDE3 said:
JaggedSac said:
Procrastinato said:
Q: Why do people always use racing games as an example for "graphics prowess"?
A: What other genre can you have an unskinned, basically static mesh, with the absolute highest texture resolution possible, take up most of a screenshot?
If there's a genre where the 360 should shine, its racing. Where else can you have minimal game logic and game data, with maximum textures, to utilize the unified memory architecture? It would be a serious embarassment if Forza 3 didn't look a bunch better than GT5, for that reason... it should have like 1.5x the texture memory.
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What does GT5 have to do with this thread? This is a comparison of an early 360 game with its sequel that is coming out shortly.
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Selnor knew exactly what he was doing and exactly what was going to come from this thread by posting Forza 3 screens. |
If you don't care for the thread, don't show it by posting, just don't post.
If you don't have anything to add to the thread, don't show it by making snide remarks and trying to bait people, again, just don't post.
Two very simple rules to live by.