Conviction is looking pretty sweet. Time to catch up on the Splinter Cell series.
Conviction is looking pretty sweet. Time to catch up on the Splinter Cell series.
| Darth Tigris said: @Akvod Its not a pure action game. I'm quite sure if you run and gun in this, you're DEAD. Stop being so negative. This is Ubi Montreal. You know they're great. |
Then what did I just see in that video? I did see Sam going for cover later, but it seemed like he had no problem continuing to shoot on. Again, he fucking barged right in through the front door, with enemies all pointing guns at him, and beat the shit out of all of them. In Chaos Theory, you would just be demolished the second you bash/open the door.
Even though it allows you to play stealithly, I think that self imposed restrictions on yourself is just stupid. You should be able to play it like you want, and that's why I loved how they gave you 3 different kits in CT depending on what you wanted. But regardless of what type of player or not, action or pure stealth, you HAD to use stealth. That's the key to a stealth game, you have to stealth and get an advantage over the enemies or else you can't win. If you have the option of just shooting everyone around, then it's no longer a stealth game, you're just as lethal, if not more, than the enemy in straight up combat.
Although I loved how Montreal made 1, 3, and Last Gen DA, they made that attrocity of a game called Assassin's Creed. And I'm not going to blindly trust anyone anymore. Doing so has led to dissapointment and over hype early on in the gen for me (GTA IV).
| dcIKeeL said: @Akvod Try to think of it as what they call it: Stealth ACTION. In the bourne movies he has to be very stealthy but it's also very action packed and very suspenful. That's the style they're really going for. Make you feel as if you were playing one of those bourne movies. It also makes sense that you have to be more agressive. You are entirely on your won. You're infiltrating places which you think have answers and you need to find those answers with brute force. The enemy isn't just gonna give them to you because you got in without being noticed. At one point you have to confront the enemy. |
That is my BIGGEST FUCKING PET PEEVE. What the fuck, ever since Double Agent, they turned Sam into some fucking emo guy, got him into some shallow, creepy, and confusing relationship, and now he's going on an illogical hunt for who killed his daughter. I don't know how they're going to pull it off, but what? Fuck, forgot his name, but the beaucrat that took over 3'rd Echelon. He orchestrated the entire thing, knowing exactly how Sam would react, and he wanted him to infiltrate the JBA for...? I mean, if he's that smart to mastermind and pull all the strings like that, then that's just fucking stupid.
As much as I loved the Bourne movies, the story and action were never like the Bourne. The Bourne stealth is social stealth. Bourne action is doing some karate moves in front of everyone, and then running away. In Splinter Cell, you never want to reveal yourself, unless the person you reveal to is going to die or go unconscious a second later. You don't engage the enemy, on purpose, and then just prance away with a gun in your hand. You desperately try to get away, if you even have any health, and then you go on a suspensful MGS styled hunt, where you're crawling against a wall, while 2-3 enemies smartly look for you, covering each other's backs and looking at every corner with a flashlight.
Sam was always alone, except guess what? Double Agent. And he was agressive, he ruthlessly killed a woman on order (although it's technically a choice) given only a few seconds to assess the situation in Pandora Tomorrow. He countlessly killed enemy leaders that had to die. He even shot a former friend in Chaos Theory, and a best friend in Double Agent. But he didnt' go around fucking Bourne style when he did all that. He would grab you, put a knife to your throat, and squeeze the nerves and tendons on your body to get information out. Sam was already a dark and agressive guy.
But he never fucking dramaticly go there and cry "Who killed my daugther!?" (I feel sorry for Ironside) and start bashing people's heads.
Grrr.... the stories always felt like a TOM CLANCY (hence the title... not the author of the Bourne series), a technolothriller that focused on intelligence warfare and their importance (how Physical mediums have become the safest medium now, and how valuable it is to safeguard against information/computer warefare).
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If I was going to direct these games, and still keep the stories, I would have at least continued off where Douglas Shetland went in the 3'rd game and have Sam question what he's fighting for, and to what end. I would have made it clear that he was fighting, not for the government, but for the people he loved (symbolized by Sarah), AND then have Sam begin to question whether or not Shetland's methods were justifiable or not, and what law and order exactly is. They could have symbolized the JBA as being people with good intensions, but with horrible methods, while the government were acting with order and precision, but for shady reasons (symbolized by the beaucrat).
But instead, they didn't explore that and made Sam even more 2-demensional (something he was always criticized as) and made him just an angry man with nothing to lose, oh, and now somehow the government and the convenient antagonist (the beaucrat guy from DA) was all behind it. Fucking bullshit.
I'm all for change, but this is the wrong direction.
More open levels. More dynamic AI (knocking everyone out actually has its consequences, even if bodies aren't found, people get suspicious and jumpy). More gadgets and weapons. More choices, but all restricted under your limitations. I can go on, but none of these will be present =/


^ Oh Akvod. The new Splinter Cell Convictions aim was to actually make you feel like you are trained to kill quickly and quietly. Something NO dtealth game has ever got right. Conviction's gameplay looks excellent for a proper stealth game. From what the dev says in this very video and from all the footage Ive seen the game is like this.
Survey your surroundings. ( quietly )
Decide your plan. ( choose to take lights out, climb a pipe to be above the enemy )
Execute your plan. ( using the new mark and execute system with normal combat )
Heres the thing. Mark and execute is not indefinite. You cant line up 10 guys and be done. Devs have said you can line up 3 and execute. From there you need to make choices and hide. Every video shown shows no more than 3 mark and executes. And if you choose to make a light 1 you have to left.
@ Akvod
You do know that Sam will die in two shots on the hardest difficulty which forces you to use stealth.
http://www.computerandvideogames.com/article.php?id=218716
| Jabo 494 said: @ Akvod You do know that Sam will die in two shots on the hardest difficulty which forces you to use stealth. |
It shouldn't be on the hardest difficulty though =/ Although 2 shots is very hard, but usually the really hardcore and good players (It's weird, I managed to get through on the hardest level through CT without using any of my gadgets, but absolutely failed at the Elite mode in the last gen's DA) will play for absolute perfection, without even being seen in the first place (that means not even grabbing anyone).
I'm still going by what I saw in the video, the direct gameplay, and I don't approve =/


Akvod said:
It shouldn't be on the hardest difficulty though =/ Although 2 shots is very hard, but usually the really hardcore and good players (It's weird, I managed to get through on the hardest level through CT without using any of my gadgets, but absolutely failed at the Elite mode in the last gen's DA) will play for absolute perfection, without even being seen in the first place (that means not even grabbing anyone). I'm still going by what I saw in the video, the direct gameplay, and I don't approve =/ |
Well you may not approve, but I approve. I have finished them all and other stealth games like MGS1 - 4. To be honest Conviction looks to beat them all easily. Finally, I believe Sam Fisher actually went through training and can actually kill quickly and quietly. Something thats always bugged me about Fisher and Snake. Their movemnets and controls have never gave me the impression that they can kill in an instant. Conviction certainly makes me believe Fisher can.
It looks more along the lines of something I would play.
| selnor said: ^ Oh Akvod. The new Splinter Cell Convictions aim was to actually make you feel like you are trained to kill quickly and quietly. Something NO dtealth game has ever got right. Conviction's gameplay looks excellent for a proper stealth game. From what the dev says in this very video and from all the footage Ive seen the game is like this. Survey your surroundings. ( quietly ) Decide your plan. ( choose to take lights out, climb a pipe to be above the enemy ) Execute your plan. ( using the new mark and execute system with normal combat ) Heres the thing. Mark and execute is not indefinite. You cant line up 10 guys and be done. Devs have said you can line up 3 and execute. From there you need to make choices and hide. Every video shown shows no more than 3 mark and executes. And if you choose to make a light 1 you have to left. |
But would you even consider shooting when there's 10 people? Being able to take out 3 guys with ease is such a easy way to get past the level. I mean, if there's 4-5 people in the room, I wouldn't even dare shooting up the place, but just avoid everything.
I'm not totally against mark and execute, but I'm just dubious of it. I really loved the part where he shoots out the lights and everything, but I just don't like the idea of having a free pass to instantly eliminate 3 people in a area.
I guess I'll have to wait until I get an Arcade eventually, read the review, and play the game =/ But next gen Double Agent was such a dissapointment, it's not even funny (last gen DA was awesome, but I felt that the loyalty meter was stupid, and that the game wasn't as open/multipathed as CT).


Akvod said:
But would you even consider shooting when there's 10 people? Being able to take out 3 guys with ease is such a easy way to get past the level. I mean, if there's 4-5 people in the room, I wouldn't even dare shooting up the place, but just avoid everything. I'm not totally against mark and execute, but I'm just dubious of it. I really loved the part where he shoots out the lights and everything, but I just don't like the idea of having a free pass to instantly eliminate 3 people in a area. I guess I'll have to wait until I get an Arcade eventually, read the review, and play the game =/ But next gen Double Agent was such a dissapointment, it's not even funny (last gen DA was awesome, but I felt that the loyalty meter was stupid, and that the game wasn't as open/multipathed as CT). |
My father was in the SBS UK Royal Marines for 15 years. Some of the stuff he's told me about quick takeouts and remaining hidden make Conviction seem to leanient. Trained killers ( And I mean the really high skilled ones ) can in real life take a room of 5 men in 5 secs, on their own.
Personally ( without weaponry ) I have witnessed my dad take 4 men out on his in less than 15 secs. Best way to describe it is Bourne. People can really survey a scene and know how to make death as fast and quiet as possible. My father was part of the SBS groups where they were often special missions and not many of them.
@ Akvod
All i got was "Wah! I want to make the game myself. Wah!" Give it a rest....
And I thought you had no 360...
Planning it for PC?