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selnor said:
^ Oh Akvod. The new Splinter Cell Convictions aim was to actually make you feel like you are trained to kill quickly and quietly. Something NO dtealth game has ever got right. Conviction's gameplay looks excellent for a proper stealth game. From what the dev says in this very video and from all the footage Ive seen the game is like this.

Survey your surroundings. ( quietly )

Decide your plan. ( choose to take lights out, climb a pipe to be above the enemy )

Execute your plan. ( using the new mark and execute system with normal combat )

Heres the thing. Mark and execute is not indefinite. You cant line up 10 guys and be done. Devs have said you can line up 3 and execute. From there you need to make choices and hide. Every video shown shows no more than 3 mark and executes. And if you choose to make a light 1 you have to left.

But would you even consider shooting when there's 10 people? Being able to take out 3 guys with ease is such a easy way to get past the level. I mean, if there's 4-5 people in the room, I wouldn't even dare shooting up the place, but just avoid everything.

I'm not totally against mark and execute, but I'm just dubious of it. I really loved the part where he shoots out the lights and everything, but I just don't like the idea of having a free pass to instantly eliminate 3 people in a area.

I guess I'll have to wait until I get an Arcade eventually, read the review, and play the game =/ But next gen Double Agent was such a dissapointment, it's not even funny (last gen DA was awesome, but I felt that the loyalty meter was stupid, and that the game wasn't as open/multipathed as CT).