Why do people always say shooters are repeditive and RPGs are not? I would almost say it is the other way around. See in FPS, you shoot people, but it actually takes skill, practice, and a little luck to beat somebody. with RPGs, you walk around, pick up an object, walk around some more get to a fight scene, and you decide an attack, press a button and hope you got lucky. Then, you walk around some more until you hit another fight scene, then you decide on an attack, press a button, and hope you got lucky...then you walk around some more...well, you get the picture. Also, what about stories, I can name two FPS with stories so deep that the game could only give you a little slice of the story line. Books had to do the rest.
Discuss!!!













