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Forums - Gaming - RPGs VS FPS

Why do people always say shooters are repeditive and RPGs are not? I would almost say it is the other way around. See in FPS, you shoot people, but it actually takes skill, practice, and a little luck to beat somebody. with RPGs, you walk around, pick up an object, walk around some more get to a fight scene, and you decide an attack, press a button and hope you got lucky. Then, you walk around some more until you hit another fight scene, then you decide on an attack, press a button, and hope you got lucky...then you walk around some more...well, you get the picture. Also, what about stories, I can name two FPS with stories so deep that the game could only give you a little slice of the story line. Books had to do the rest.

Discuss!!!



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Play some Tales of...
Also, turn-based games needs tactical skill, randomly picking attacks will get you nowhere.



Both of them are kinda repetitive.



Well I'm going to have to agree in this case. It's hard to say shooters are more repetitive when a major aspect of so many RPGs is a term called grinding, which is without a doubt in my mind the single most repetitive thing in gaming altogether.



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All games are repetitive on some level, it's just a matter of what game manages to keep that repetition interesting and fun the longest.



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In RPG you also need skills especially on ARPG like Tales or Kingdom Hearts.
You have to set up your your strategy because one mess up can lead to game over.
(Practice) You also need to grind sometimes to be able to match up with some bosses.
And what Words Of Wisdom said.



Yeah but games that are both RPGs and FPS are the worst.

Look at Fallout 3.



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All games are repetitive. People by their base nature see this as justified for titles/genres they like, as it has a good association in that case, and see it as negative for titles/genres they don't like.

Every game repeats within a fairly narrow scope.



Try to be reasonable... its easier than you think...

I hate to be mean responding but this is a very dumb comparison. They are completely different games , attracting (mostly) a completely different audience.

For myself, it depends on my mood. If I'm gearing up to go to the gym or in a testosterone infused mood I'll bust out the Halo or GoW, but if I want to actually take my time with something and relax I'm currently working on ToV and Eternal Sonata.

Your criticisms of RPG's are folly because the same can be said of movies. You don't play an RPG to "be skilled awesome sauce", you play it to find out what the story is inside the game. Quality RPG's can have better stories and characters than most movies that hollywood craps out nowadays. While Halo and Half Life have great background lore, you don't play them to find out how the Master Chief is going to respond to adversity, you want to shoot people in the face.

Different Strokes for different folks.

It is unfair to compare these two, period.



dorbin2009 said:
I hate to be mean responding but this is a very dumb comparison. They are completely different games , attracting (mostly) a completely different audience.

For myself, it depends on my mood. If I'm gearing up to go to the gym or in a testosterone infused mood I'll bust out the Halo or GoW, but if I want to actually take my time with something and relax I'm currently working on ToV and Eternal Sonata.

Your criticisms of RPG's are folly because the same can be said of movies. You don't play an RPG to "be skilled awesome sauce", you play it to find out what the story is inside the game. Quality RPG's can have better stories and characters than most movies that hollywood craps out nowadays. While Halo and Half Life have great background lore, you don't play them to find out how the Master Chief is going to respond to adversity, you want to shoot people in the face.

Different Strokes for different folks.

It is unfair to compare these two, period.

I agree