A very possible explanation of why the girl is the master sword...
For those who have used Wii MotionPlus, it is well known that it needs to be calibrated before use to work properly. To do this Grand Slam Tennis uses the ‘hold still for 2 seconds’ option which can get in the way of the gameplay and break the flow a little bit. You can be quite sure that Nintendo’s finest studio will not be ok with anything less than seamless calibration that the user doesn’t have to think about.
Virtua Tennis 09 and Tiger Woods 10 may hold the secret. In both titles, a point and click calibration technique is used but again breaks the flow.. What if it was integrated into the gameplay that felt more natural?
Point at her, hold A + B to grab her and you’ve calibrated the WM+ while not even thinking about it but more about the cool A + B grabbing mechanic you’ve just used, hey it could be a major feature of the game too!
Thinking about holding her brings other thoughts to mind such as perhaps she has a limited time she can stay in sword form, meaning you have to continually think about how you use her...
Also perhaps grasping A + B can be used to hold other in game objects, perhaps you have to grab a cup, take it to a pond and dip it in the water, then keep the remote steady as to not drop any on your way back to the objective point.. It would also mean you are basically without weapons as you have to hold down A + B the whole time. These are the types of things that EAD 4 will be able to bring to not only Zelda, but gaming as a whole.









