I find that it isn't necessarily practical to have the same layout in MP as it is in SP, since ASE doesn't matter, and jumping's more important in MP, for example.
I find that it isn't necessarily practical to have the same layout in MP as it is in SP, since ASE doesn't matter, and jumping's more important in MP, for example.
there decent
Gintama is the funniest show EVER!!!!!!!!!!!!
Proud owner of all currnet gen consoles.
I not a big wii fan
Okita the sadist.


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| jefforange89 said: I find that it isn't necessarily practical to have the same layout in MP as it is in SP, since ASE doesn't matter, and jumping's more important in MP, for example. |
RolStoppable said:
Last year I read that on some event with Wii demo stations, some game journalists had apparently problems to navigate through menus of Wii games with the pointer. I wouldn't be surprised if they only play a Wii game if they absolutely must and therefore they still suck at things that are already basics to us. I mean, to point and shoot in The Conduit you don't have to have played a FPS on the Wii before. There are plenty of other games that use similar mechanisms. |
'Tis a good point.... I always trust you when you say "I read that..." and "apparently"
But yes, pointing and clicking should not be a problem, though of course different games are calibrated differently, so it could be that The Conduit demos had much tighter controls than the Wii menu already. Not to mention the difficulty in doing it standing up... but even so some of them seem to be perfoming poorly on purpose.

I wish i could reload with the nunchuk motion.
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| naiyo said: I wish i could reload with the nunchuk motion. |
Definitely. I got so used to it in WaW that I threw a grenade instead of re-loading when I first started playing the Conduit. Of course, now I have the ASE mapped to the nunchuck and 180 turn mapped to Wiimote motion with the sensitivity turned all the way down since my control settings are sensitive enough that I don't need it.
The only thing the controls lack is some sort of control over the curve of the turn speed in relation to the bounding box (i.e. how quickly you reach maximum turn speed once you move the cursor outside the bounding box). If you have a fast turning rate and a small to medium bounding box, turning becomes jerky and it's a real pain when you're in a hectic fight.
psychoBrew said:
The only thing the controls lack is some sort of control over the curve of the turn speed in relation to the bounding box (i.e. how quickly you reach maximum turn speed once you move the cursor outside the bounding box). If you have a fast turning rate and a small to medium bounding box, turning becomes jerky and it's a real pain when you're in a hectic fight. |
I also HATE that the camera tilts to the side when walking left or right. I like have grenades map to my nunchuk and melee to my wiimote i just wish i could switch to the grenades when i want to like QoS or MoH.
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