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Forums - Nintendo - To all of those that think SEGA's both hardcore games bombed.

A few points, from my PoV:

1. Even if a game only breaks even, that's still a win, as people got paid, food was put on tables, and gamers got a good game. SEGA execs will just have a little less money to spend on cocaine. (I kid, I kid.)
2. I don't think MadWorld's sales are actually bad, or too unexpected. Offhand, I think MadWorld has sold around 250k copies, and is still in print. Tales of Vesperia, which undoubtedly cost much, much more to develop, only sold around 300k copies, and is out of print, to my knowledge.

Despite Vesperia's (and other games) selling only 300kish copies, one doesn't see their sales whipped on a daily basis, and called a failure, or whatnot.

Additionally, 250k copies is not a terribly unexpected number. It's a title with a stylized graphics engine (which turns some people off), a new IP (another minus), from a publisher with a sometimes poor repuation (SEGA), in a genre that mostly died with 3D (beat-em-up). Futhermore, it's a rather short game, making it more of a rental for some people. And, of course, the audience of the Wii is less interested in mature games, on average.

Even Metroid Prime 3, one of the best Wii games, much more mainstream, with better reviews, a T rating, and from the Big N itself, has only sold 1.5m copies. I'm just not sure what sort of sales people were actually expecting with MadWorld.

Mature games can, and do sell on the Wii, there is an audience, they just will never sell on the same level as Mario Kart Wii or Wii Fit, with their crazy 15-20m sales. That's not a terrible thing, it just means that the Wii has, in general, a different demographic than the PS360.



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PROFIT?  Err..., Umm,  Sega still realing from the lose of production cost for those HD system games that didnt sell.  "The Club, and Guantlet.  There was one more non seller aswell, I cant recall.  I hope them publishing "The Conduit" makes them Uber Profit.  Seems the Sonic titles (on Wii) and Mario and Sonic Olympic Games rake in the dough for Sega. 



^^^I think that was Golden Axe, the missing flop.



Leatherhat on July 6th, 2012 3pm. Vita sales:"3 mil for COD 2 mil for AC. Maybe more. "  thehusbo on July 6th, 2012 5pm. Vita sales:"5 mil for COD 2.2 mil for AC."

Does anyone know about SEGA's report of the Q1 sales in 2009? Loss or profit? By how much?



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There has been a misunderstanding.

The 29.99 price of both games is not price drop but a special offer that ends on June 25.

So more people buy it and word of mouth can keep the games alive.



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Omega_Phazon_Pirate. said:

@ PSrock and others, even though we don't know the exact dev. costs, Sega did say they were satisfied with sales, so I think it's a rational assumption to make about it made some profit. Deny all you want, it's true ;). As a wise person once said, ignorance is bliss.

PS. I don't think it's very rational to go by the opposing fanboys to find out if a game of the opposing console is a success ;).

It's not like anyone doubting that MadWorld has paid for itself (yet) likes to revel in ignorance :) The only statement about MadWorld I know of is one that came a few weeks after launch in which they said:

"Sean Ratcliffe: House of the Dead has done very well and has absolutely met our expectations. The first set of data for Mad World is very encouraging, as well"

April 6, 2009

Such a statement tells us nothing definite about the game making a profit today.

If you have any other statement about MadWorld sales overall, link it and I'll be glad to be corrected. I wish nothing but good results for the Clover/Platinum guys.



"All you need in life is ignorance and confidence; then success is sure." - Mark Twain

"..." - Gordon Freeman