slowmo said:
MikeB said: @ slowmo
Ghostbusters finally hit home that leading on the PS3 will not fix it's terrible dev support
I don't think Ghostbusters on the PS3 looks terrible, but IMO it's clear they lead development on the 360. One website compared an unfinished PS3 version to a more complete 360 version according to a developer, this would of course not be the case if development was lead on the PS3.
IMO a truly PS3 lead game takes full advantage of Blu-Ray and the Cell processor and when finished is then ported to other platforms (making sacrifices to fit on DVD and cut other elements to draw less CPU performance). |
Or in the case of GB they couldn't implement all the textures to the quality of the 360 due to GPU and memory restrictions so they cut them back to fit on the PS3's huge Bluray disk. Don't worry though it left plenty of room to duplicate data on that 25GB and fit some bonus videos that most users will never bother with. Finally stop pretending the dev is telling lies, they said themselves it was lead on the PS3 and ported to the 360, also that rumour regarding it being a unfinished version has been quashed, the truth is it looks worse.
Nice job on ignoring the 576p PAL resolution that blew your other argument away though.
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if the PS3 was indeed the lead platform, then all assets, engines and textures would be designed for the PS3, which would then be easy to port over to the 360, not only that but the textures and assets at this stage would not be touched as developers want partiy in their games as to avoid this issue.
The fact that this isn't the case simply suggest that the PS3 was not the lead platform, if we look at past games, we saw how games leading on 360 ended up looking exactly like GB on the PS3 incomparison to the 360.
Now I know the developers PR said that they used the PS3 as the lead system, but whats not to say that at some stage they swapped and made the 360 the lead system?
GB on PS3 clearly suggest to me that either lead platform was swapped over to the 360 and then ported to the PS3, or that the developers ate more than they could chew and severly fucked up....I reckon it's the the former rather than the latter that happened.