@jcp and nj5: the question though is what other platforms would they put their investments towards that have higher ROI? On a big game, publishers spend $25-30mm on dev costs, $30mm marketing, and maybe $30mm inventory build (although the last is just a working cap issue), so after that point whether a game is breakeven or not and whether it is a "hit" or not is largely driven by how many units they sell (this is the video game business model). Yes they have to pay SNE some royalties but that's a variable cost. If they spend $60mm developing and marketing an FPS for example, other than 360 or PC where are they going to be able to sell the game at a premium $60 ASP? Wii premium pricing at $50 which doesnt hurt, but ATVI would never abandon potential sales to the PS3 install base unless MSFT or Nintendo was paying them for the exclusivity to make them whole or the incremental dev costs to port the game to PS3 wouldn't justify expected PS3 unit sales + royalties. I don't know for sure but my guess is that dev for PS3 and 360 is more similar than 360 and Wii given Wii's more limited hardware. this is why it doesnt make sense for bobby to leave ps3 - bc he is in the business of making money, not bc he can't








