A little correction on the difference of resolution between the two console versions of the Ghostbusters video game.
We just thought we'd set the record straight. We're not too much a fan of beating a dead horse, but our own mistake of reporting the PlayStation 3 resolution of the Ghostbusters video game as 75% of the Xbox 360 game has been picked up around the net.
Terminal Reality, the folks behind the Ghostbusters video game, were previously very complementary about the PlayStation 3 hardware, but their game doesn't appear to display those results. Our friends at Joystiq.com have contacted the developer and asked why PS3/360 comparison screenshots display such a big difference between the two:
"For the record, the PS3 version [of Ghostbusters] is softer due to the quincunx anti-aliasing filter and the fact we render at about 75% the resolution of the 360 version. So you cannot directly compare a screen shot of one to the other unless you scale them properly," a Terminal Reality spokesperson told Joystiq.
"The PS3 does have less available RAM than the 360 – but we managed to squeeze 3 out of 4 textures as full size on the PS3."
Well, congratulations to them on doing that. However, although its nice for the developers to pick up on our originally false headline, the PS3 version of the Ghostbusters is not actually 75% the resolution of the Xbox 360 game.
We were at first thrown by the three-quarter steps cited in the source screenshots, when a Gamezine reader, Morac, corrected us. Since 960 by 540 is 518,400 pixels and 1280 by 720 is 921,600 pixels, the PS3 game is actually 56.25% the resolution of the Xbox 360 game. Quite a drop and a little more extreme than we had at first believed.
Pictures have already been posted.. no need for me to repost them. If you want to check them out go to the link..
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Leatherhat on July 6th, 2012 3pm. Vita sales:"3 mil for COD 2 mil for AC. Maybe more. " thehusbo on July 6th, 2012 5pm. Vita sales:"5 mil for COD 2.2 mil for AC."



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