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Forums - Gaming - PS3 Ghostbusters is NOT 75% of the Xbox resolution!!!!!!!!!

Thursday, 18 Jun 2009 16:58
Ghosbusters

A little correction on the difference of resolution between the two console versions of the Ghostbusters video game.

We just thought we'd set the record straight. We're not too much a fan of beating a dead horse, but our own mistake of reporting the PlayStation 3 resolution of the Ghostbusters video game as 75% of the Xbox 360 game has been picked up around the net.

Terminal Reality, the folks behind the Ghostbusters video game, were previously very complementary about the PlayStation 3 hardware, but their game doesn't appear to display those results. Our friends at Joystiq.com have contacted the developer and asked why PS3/360 comparison screenshots display such a big difference between the two:

"For the record, the PS3 version [of Ghostbusters] is softer due to the quincunx anti-aliasing filter and the fact we render at about 75% the resolution of the 360 version. So you cannot directly compare a screen shot of one to the other unless you scale them properly," a Terminal Reality spokesperson told Joystiq.

"The PS3 does have less available RAM than the 360 – but we managed to squeeze 3 out of 4 textures as full size on the PS3."

Well, congratulations to them on doing that. However, although its nice for the developers to pick up on our originally false headline, the PS3 version of the Ghostbusters is
not actually 75% the resolution of the Xbox 360 game.

We were at first thrown by the three-quarter steps cited in the source screenshots, when a Gamezine reader, Morac, corrected us. Since 960 by 540 is 518,400 pixels and 1280 by 720 is 921,600 pixels, the PS3 game is actually 56.25% the resolution of the Xbox 360 game. Quite a drop and a little more extreme than we had at first believed.

 

Pictures have already been posted.. no need for me to repost them. If you want to check them out go to the link..



Proud Member of GAIBoWS (Gamers Against Irrational Bans of Weezy & Squilliam)

                   

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lol



lol at 540p, that's a record for multiplats I think, and second only to Star Ocean IV regarding crappy resolution on HD consoles.



 

 

 

 

 

lol



GOTY Contestants this year: Dead Space 2, Dark Souls, Tales of Graces f. Everything else can suck it.

Bwahaha, they were so proud "but we managed to squeeze 3 out of 4 textures as full size on the PS3" - turns out they couldn't even do that. Nice work boys.



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lol

Not that I care, as it's the Wii version for me.



Could I trouble you for some maple syrup to go with the plate of roffles you just served up?

Tag, courtesy of fkusumot: "Why do most of the PS3 fanboys have avatars that looks totally pissed?"
"Ok, girl's trapped in the elevator, and the power's off.  I swear, if a zombie comes around the next corner..."

I'm still not sure of what is wrong here....The PS3 version that we saw in the screenshots looked poorer at a LOWER resolution? So if expanded to 720p they would look worse?



Leatherhat on July 6th, 2012 3pm. Vita sales:"3 mil for COD 2 mil for AC. Maybe more. "  thehusbo on July 6th, 2012 5pm. Vita sales:"5 mil for COD 2.2 mil for AC."



SaviorX said:
I'm still not sure of what is wrong here....The PS3 version that we saw in the screenshots looked poorer at a LOWER resolution? So if expanded to 720p they would look worse?


They're saying that you should decrease the resolution of the 360 version screenshots for a fair comparison of the textures.



Could I trouble you for some maple syrup to go with the plate of roffles you just served up?

Tag, courtesy of fkusumot: "Why do most of the PS3 fanboys have avatars that looks totally pissed?"
"Ok, girl's trapped in the elevator, and the power's off.  I swear, if a zombie comes around the next corner..."

Nice of them making sure the ps3 version doesn't sell.



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