| kylohk said: MGS should focus on gameplay and convey the plot through other means other then cut scenes. |
MGS does tend to be a too cutscene heavy at times. Even Kojima admitted it.
| kylohk said: MGS should focus on gameplay and convey the plot through other means other then cut scenes. |
MGS does tend to be a too cutscene heavy at times. Even Kojima admitted it.
Akvod said:
I mean, don't you think it's a bit like comparing oranges to apples when you're comparing a game like Mario to Metal Gear Solid? And how was the plot in Mario games complex? I didn't play Mario 64 (played a few of the older ones on my GBA), but I don't remember a complex plot... And how long are the dialogues in Mario? I'm in no means saying MGS has a good script or not (and only sugesting that perhaps the cringe worthy script is due to bad localization). But really, Mario? |
"Your princess is in another castle."
Simple, and to the point.
Jereel Hunter said:
"Your princess is in another castle." Simple, and to the point. |
Mario games aren't trying to tell complex stories. Of course it is to the point.
Riachu said:
Mario games aren't trying to tell complex stories. Of course it is to the point. |
I want to know why Helios thought Mario had a complex story... maybe the enemies symbolize the underclass, and the princess represents the unatainable things in life?


I like the writing, the cutscenes, etc... maybe Im the one who is wrong, but I think mgs fans like these things about kojima, and people like to exagerate when they talk about MGS4 cutscenes vs gameplay, you play a lot anyway,people that bash are usually people that dont like playstation or games like ff7 or mgs, the game is simply not for them.
- Our album on spotify https://open.spotify.com/album/56mEbEgyBYGzcDyZ1eMQ1v?si=hYKgir5YRSCrzywgGmV4oQ
- Our videoclip
- My manga: https://www.webtoons.com/en/challenge/blanca-the-world/list?title_no=313068
Akvod said:
I want to know why Helios thought Mario had a complex story... maybe the enemies symbolize the underclass, and the princess represents the unatainable things in life? |
I think you're onto something here. The mushroom guys represented his ongoing struggles with drug abuse, and all of the bottomless pits represented his constant struggle to avoid falling deep into depression. And in the end, if you fight your inner demons, eventually you'll be rewarded.
Jereel Hunter said:
I think you're onto something here. The mushroom guys represented his ongoing struggles with drug abuse, and all of the bottomless pits represented his constant struggle to avoid falling deep into depression. And in the end, if you fight your inner demons, eventually you'll be rewarded. |
Holy shit, that's so deep.


Akvod said:
Holy shit, that's so deep. |
What about Princess Peach? What does she represent? Also, what's t he whole deal with his twin brother Luigi? Why is he skinnier and taller? Is it part of his struggle about his image? Is he ashamed to be chunky????
The basics are fine the way they are now. It wouldn't be MGS if the basics changed too much. Still, needs polishing: I, for example, didn't like some (many) plot twists in MGS4 and even MGS3 seemed a bit simple to me. I must admit, though, that MGS3 had a decent balance with cutscenes - maybe more should be told via optional codec conversations rather than obligatory cutscenes?
My only real issue with MGS4 was the ridiculously long cut scenes.
Thank you Kowenicki
| PS3 will need to outsell 360 by: | ||||||
| 444,931 | per month to catch it by Jan 2011. | 102,676 | per week. | |||
| 266,958 | per month to catch it by Jan 2012. | 61,606 | per week. | |||
| 190,685 | per month to catch it by Jan 2013. | 44,004 | per week. | |||
| 148,310 | per month to catch it by Jan 2014. | 34,225 | per week. | |||
| Current rate is: | -18,262 | per month | ||||
| Avge over last 6 mths | ||||||
| Negative number means 360 is outselling PS3 by that amount per mth on avge |