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Forums - Gaming - Metal Gear needs better writing, not graphics

kylohk said:

MGS should focus on gameplay and convey the plot through other means other then cut scenes.

Scatter random files and such around the place which contains the info is better off than having to watch so many scenes in quick succession.


There should be a clear line between a video game and a film and MGS2-4 have crossed the line too much.

MGS does tend to be a too cutscene heavy at times.  Even Kojima admitted it.



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Akvod said:
Helios said:
Akvod said:
Helios said:

If the issues with Metal Gear's overzealous and silly expositions were the result of the translation of the script from Japanese to English, why doesn't this problem feature in more games outside the MGS franchise? Nintendo, a company famed for its disinterest in anything but the most basic of plots, has better structured and more concise writing than Kojima does. To be fair, over exposition is a problem in many films/games, but Kojima just takes it to a whole new level.

I don't remember Ocarina of Time having good dialogue... and I don't think Mario has much of a plot or dialogue.


Ocarina of Time was made over 10 years ago, and was by no means bad for it's time (the script suffered mostly from poor localization). Of course, with the introduction of the current localization staff, that is not an issue in more recent, and in this case relevant, titles.

Mario (main) games are well written, and often quite humorous. The quality of the script has little to do with complexity of the plot.

Of course, I only used Nintendo as an example. Feel free use any Japanese game you feel has superior writing to MGS, if not a superior plot.

I mean, don't you think it's a bit like comparing oranges to apples when you're comparing a game like Mario to Metal Gear Solid? And how was the plot in Mario games complex? I didn't play Mario 64 (played a few of the older ones on my GBA), but I don't remember a complex plot... And how long are the dialogues in Mario?

I'm in no means saying MGS has a good script or not (and only sugesting that perhaps the cringe worthy script is due to bad localization).

But really, Mario?

"Your princess is in another castle."

Simple, and to the point.



Jereel Hunter said:
Akvod said:
Helios said:
Akvod said:
Helios said:

If the issues with Metal Gear's overzealous and silly expositions were the result of the translation of the script from Japanese to English, why doesn't this problem feature in more games outside the MGS franchise? Nintendo, a company famed for its disinterest in anything but the most basic of plots, has better structured and more concise writing than Kojima does. To be fair, over exposition is a problem in many films/games, but Kojima just takes it to a whole new level.

I don't remember Ocarina of Time having good dialogue... and I don't think Mario has much of a plot or dialogue.


Ocarina of Time was made over 10 years ago, and was by no means bad for it's time (the script suffered mostly from poor localization). Of course, with the introduction of the current localization staff, that is not an issue in more recent, and in this case relevant, titles.

Mario (main) games are well written, and often quite humorous. The quality of the script has little to do with complexity of the plot.

Of course, I only used Nintendo as an example. Feel free use any Japanese game you feel has superior writing to MGS, if not a superior plot.

I mean, don't you think it's a bit like comparing oranges to apples when you're comparing a game like Mario to Metal Gear Solid? And how was the plot in Mario games complex? I didn't play Mario 64 (played a few of the older ones on my GBA), but I don't remember a complex plot... And how long are the dialogues in Mario?

I'm in no means saying MGS has a good script or not (and only sugesting that perhaps the cringe worthy script is due to bad localization).

But really, Mario?

"Your princess is in another castle."

Simple, and to the point.

Mario games aren't trying to tell complex stories.  Of course it is to the point.



Riachu said:
Jereel Hunter said:
Akvod said:
Helios said:
Akvod said:
Helios said:

If the issues with Metal Gear's overzealous and silly expositions were the result of the translation of the script from Japanese to English, why doesn't this problem feature in more games outside the MGS franchise? Nintendo, a company famed for its disinterest in anything but the most basic of plots, has better structured and more concise writing than Kojima does. To be fair, over exposition is a problem in many films/games, but Kojima just takes it to a whole new level.

I don't remember Ocarina of Time having good dialogue... and I don't think Mario has much of a plot or dialogue.


Ocarina of Time was made over 10 years ago, and was by no means bad for it's time (the script suffered mostly from poor localization). Of course, with the introduction of the current localization staff, that is not an issue in more recent, and in this case relevant, titles.

Mario (main) games are well written, and often quite humorous. The quality of the script has little to do with complexity of the plot.

Of course, I only used Nintendo as an example. Feel free use any Japanese game you feel has superior writing to MGS, if not a superior plot.

I mean, don't you think it's a bit like comparing oranges to apples when you're comparing a game like Mario to Metal Gear Solid? And how was the plot in Mario games complex? I didn't play Mario 64 (played a few of the older ones on my GBA), but I don't remember a complex plot... And how long are the dialogues in Mario?

I'm in no means saying MGS has a good script or not (and only sugesting that perhaps the cringe worthy script is due to bad localization).

But really, Mario?

"Your princess is in another castle."

Simple, and to the point.

Mario games aren't trying to tell complex stories.  Of course it is to the point.

I want to know why Helios thought Mario had a complex story... maybe the enemies symbolize the underclass, and the princess represents the unatainable things in life?



I like the writing, the cutscenes, etc... maybe Im the one who is wrong, but I think mgs fans like these things about kojima, and people like to exagerate when they talk about MGS4 cutscenes vs gameplay, you play a lot anyway,people that bash are usually people that dont like playstation or games like ff7 or mgs, the game is simply not for them.



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Akvod said:
Riachu said:
Jereel Hunter said:

"Your princess is in another castle."

Simple, and to the point.

Mario games aren't trying to tell complex stories.  Of course it is to the point.

I want to know why Helios thought Mario had a complex story... maybe the enemies symbolize the underclass, and the princess represents the unatainable things in life?

I think you're onto something here. The mushroom guys represented his ongoing struggles with drug abuse, and all of the bottomless pits represented his constant struggle to avoid falling deep into depression. And in the end, if you fight your inner demons, eventually you'll be rewarded.



Jereel Hunter said:
Akvod said:
Riachu said:
Jereel Hunter said:

"Your princess is in another castle."

Simple, and to the point.

Mario games aren't trying to tell complex stories.  Of course it is to the point.

I want to know why Helios thought Mario had a complex story... maybe the enemies symbolize the underclass, and the princess represents the unatainable things in life?

I think you're onto something here. The mushroom guys represented his ongoing struggles with drug abuse, and all of the bottomless pits represented his constant struggle to avoid falling deep into depression. And in the end, if you fight your inner demons, eventually you'll be rewarded.

Holy shit, that's so deep.



Akvod said:
Jereel Hunter said:
Akvod said:
Riachu said:
Jereel Hunter said:

"Your princess is in another castle."

Simple, and to the point.

Mario games aren't trying to tell complex stories.  Of course it is to the point.

I want to know why Helios thought Mario had a complex story... maybe the enemies symbolize the underclass, and the princess represents the unatainable things in life?

I think you're onto something here. The mushroom guys represented his ongoing struggles with drug abuse, and all of the bottomless pits represented his constant struggle to avoid falling deep into depression. And in the end, if you fight your inner demons, eventually you'll be rewarded.

Holy shit, that's so deep.

What about Princess Peach? What does she represent? Also, what's t he whole deal with his twin brother Luigi? Why is he skinnier and taller? Is it part of his struggle about his image? Is he ashamed to be chunky????



What are you looking at, nerd?

The basics are fine the way they are now. It wouldn't be MGS if the basics changed too much. Still, needs polishing: I, for example, didn't like some (many) plot twists in MGS4 and even MGS3 seemed a bit simple to me. I must admit, though, that MGS3 had a decent balance with cutscenes - maybe more should be told via optional codec conversations rather than obligatory cutscenes?



My only real issue with MGS4 was the ridiculously long cut scenes.



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